I’m sure most of you are under some level of quarantine at this point. Even I, who falls under the “essential worker” category in my state, am currently in the middle of what amounts to a four-day weekend. I’m reading more, whittling down my to-read/watch/play piles, and heck, I’ve even started painting again. By no means do I intend to make light of the COVID-19 situation, but I could get used to this. Which brings us to today’s word.
inertia, noun – the tendency for a body at rest or in motion to remain so, unless acted upon by an outside source
Learned from: Star Control (Genesis, Amiga, Amstrad CPC, Commodore 64, PC, ZX Spectrum)
Developed by Toys for Bob
Published by Accolade (1990)
Part of me wishes I’d been a bit older when I first played Star Control, because there were a lot of bits of parody that I didn’t get way back in the early ‘90s. From androids having letter designations of tax forms, to the ships of the all-female race of Syreen being shaped like marital aids, most of it sailed right over my naïve, innocent head. What stuck with and captivated me however, was the incredibly addictive combat.
Each of the 15 different races had their own style of ship, with its own unique set of primary and secondary weapons. Everything from cloaking devices, to automated fighter drones, to acidic bubbles made an appearance in this game, and some of the matchups were incredibly fun. The battle between a lightly-armored, inertia-less Arilou fighter, against a hulking Ur-Quan Dreadnought remains one of my favorite in the game, in an Ajax vs. Achilles sort of way: speed vs. raw destructive power and all that good stuff.

Again, they don’t make covers like this anymore, and that’s a shame.
