It’s 2026, and the wealthiest country in the world is dealing with food sanitation issues you’d have expected maybe in the 19th century. The biggest headlines are about cyclosporiasis, which seems to be caused by a single-celled parasite being found in an ever-increasing list of produce. That’s not to say the life of a carnivore is any safer, since screw worms are literally eating livestock alive. Oh, and half the continent is currently on fire. What a great time to be alive. Though, at least one of those things brings us to today’s word.
amoeba, noun – a single-celled organism that engulfs its prey using pseudopods
Learned from: The Boulder Dash Construction Kit (Apple II, Amiga, Amstrad CPC, Atari ST, Commodore 64, PC, ZX Spectrum)
Developed by First Star Software
Published by Epyx, Databyte (1986)
I learned something today, in looking up this game; the Boulder Dash Construction Kit is apparently the fourth game in the series. I’d always assumed it was just the first game, with a level editor included. Maybe that’s why some of the levels seemed so tricky to my much younger self.
At any rate, the series casts you as a cave explorer looking for diamonds, while avoiding amoebas (which would keep multiplying unless you walled them off and suffocated them), slime (which slowed you down I think), moths (which…ate you?), and of course, the titular boulders (which could crush you as boulders tend to do), and other things I’m probably forgetting. The levels ranged from fairly straightforward to maddeningly difficult, and while I dabbled in the level editor a bit, I never really liked the game enough to make many stages. Not that there was an Internet around back then to share them on anyway–that was an incentive later in life, and I did make a few multiplayer Half-Life maps back in the day. But if nothing else, the game taught me a word or two.











