I have a few days off from work coming up, and I’m not wholly sure how the place is going to function in my absence. I also don’t think I care. I put in for this PTO before various circumstances led up to be operating with literally half the staff we’re supposed to have. At the time I put in the request, it was largely just because I didn’t want to deal with people and political talk for a few days around voting in the primaries (I put in for time off in early November for a similar reason). But now? We’ve been barely a skeleton crew for over two months, and it turns out this brief respite from work is more for my mental health than anything else. Which brings us to today’s word.
zoochosis, noun – a condition arising in captive animals presenting as repetitive and/or harmful behaviors, believed to be caused from the stress of captivity
Learned from: Zoochosis (PC, Playstation 4, Playstation 5, XBox One, XBox Series X/S)
Developed by Clapperheads
Published by Clapperheads, Storymode (2024)
Full disclosure: I have never actually played Zoochosis. It landed on my radar because the initial trailers looked creepy and different: You play as an overnight zookeeper who discovers that some of the animals in your care are infected with alien parasite things that cause them to mutate into Resident Evil-style abominations under certain conditions. It was a neat concept, and the trailers made it seem like once one of these animals transformed, you’d either have to chase it, or be chased yourself, potentially through the entire zoo, until you managed to escape or subdue it.
Then the game came out, the reviews were decidedly lukewarm at best, and I decided to watch a bit of gameplay before I decided to buy it.
I’m glad I did, because most of what the early trailers put forth was misleading at best. The basic setting is the same, but you don’t discover these horrors for yourself–you’re straight-up told about them, because the zoo administration is aware and actively cultivating these parasites for…reasons. The zoo is also significantly more compartmentalized than it initially seemed, meaning you have to deal with each set of animals/mutants in a pretty small area. Add in bad voice acting, dodgy animations, and gameplay that seemed much more tedious than expected, and I’m glad I didn’t pull the trigger on this one. That’s not even touching on the laundry list of bugs that, judging from the comments on Steam, have largely gone unfixed.
I actually didn’t know zoochosis was a real word until just recently; I figured it was just something the developers made up as a cool-sounding title. So, for as much of a mess as the final product turned out to be, at least I got something out of the disappointment.











