As we progress further and further into a dystopian cyberpunk future, without most of the cool tech, I occasionally find myself looking back at what might’ve been. I mean, if we’re careening toward a megacorp-controlled future anyway, we should at least have the magic from Shadowrun, or the consciousness backups of Altered Carbon, or the the cybernetic limbs of…well, any of them. Instead, it’s just the growing social and economic inequality, AI threatening our jobs, and rising international tensions and violence. Which brings us to today’s word.
aught, noun – zero, nothing
Learned from: Deus Ex (PC, Macintosh, Nintendo Switch, Playstation 2, Playstation 5, XBox Series X/S)
Developed by Ion Storm
Published by Eidos Interactive (2000)
Deus Ex was one of the first immersive sim games I played. You could call it an RPG. You could call it an action game. Or a stealth game. Any of those labels fit, depending on how you wanted to play it, and for the time, that was mind-blowing. Hell, you could even beat most of the bosses without directly fighting them, if you did the in-game research to find their weaknesses. You really could do anything.
Well…pretty much. The first mission or two is more or less set in stone–including the part where you’re handed a 30.06 (or thirty-aught-six) sniper rifle–because they had to set the stage somehow. Also, there’s no option to just stick with the organization you start off working for, after a certain point. Which is understandable, because the folks at Ion Storm would have had to make essentially an entire separate game if you could. And sure, the ending you get does ultimately boil down to a single choice you make in the final chapter, but everything in between is up to you.
Want to take the slow, careful, stealthy approach? Go for it. Do you desire to commit literal war crimes every time you run into an enemy? Go nuts, as long as you have enough white phosphorous rounds. Want to hack your way through every security system? Talk your way through things? A mix of any or all of the above? Just wander your way through the world, uncovering weird experiments, government coverups, maybe/possibly aliens, and more? The neon-lit world is your oyster. Deus Ex was remarkable when it released over a quarter of a century ago, and I’d wager it’s still worth visiting now. Just don’t let the blocky, low-res character models throw you off.










