If you’ve been following US politics lately, your feed has probably been filled with headlines about how Democratic Socialists have been enacting something of a coup in the Democratic party. Multiple establishment candidates have been passed over in favor of newer, younger, more progressive candidates in the primaries–that is, candidates who might actually try to give voters what they want, instead of shrugging their shoulders as Republicans steamroll over everything, and maybe writing a strongly-worded letter of condemnation if you donate $50.
Regardless of your political leanings, or your thoughts on Democratic Socialism, it seems undeniable that people are fed up with the old guard, and they want change. I’m not saying these progressive firebrands will magically change everything overnight and fix all the country’s many, many problems. Hell, I’m still not entirely confident we’re even going to have midterm elections, come November. But right here, right now, seeing record numbers of voters turning up and finally putting their feet down in protest of the completely ineffectual status quo, I feel something like hope that things might actually start getting a little better. Which brings us to today’s word.
utopia, noun – a perfect society
Learned from: Utopia (Intellivision)
Developed by Mattel Electronics
Published by Mattel Electronics (1982)
When people think of real-time strategy games, they probably think of Starcraft, Command & Conquer, or maybe Age of Empires, games which by this point in time, are objectively kind of old. It’s a genre that died out a bit in the mid-2000s, with occasional attempts to revive it, to varying degrees of success. But the oldest game in the genre I can think of is Utopia, a one-screen, two-player game with a set time limit, where the objective wasn’t to build armies and decimate your opponent, but to try to make the people of your island as happy as possible.
That isn’t to say you couldn’t attack your opponent. If memory serves, the only offensive measure you could take was building PT boats to go after and sink the other player’s fishing boats, though I think they were expensive, and didn’t directly do anything to help your score. Instead, your focus should be on planting crops, building schools and hospitals, and repairing damage if a storm swept through your settlement.
Utopia was a surprisingly laid-back game, considering the warfare and defense-building that would come to define the real-time strategy genre in future years. It was also surprisingly complex for something that came out in 1982, on a console with a controller that kinda looked like a phone receiver.








