If you’re like me, the current state of things has you pretty frustrated. I considered a bunch of words that would reflect different aspects of the aggravation I’m feeling about how poorly people (in my country at least) are responding to the COVID-19 pandemic, when I realized I could sum it all up in one. It’s not so much the word itself, but rather the game it’s from.
halitosis, noun – bad breath
Learned from: Aaargh! (Apple IIGS, Amiga, Amstrad CPC, Atari ST, Arcade, Commodore 64, PC, ZX Spectrum)
Developed by Binary Design, Sculpted Software
Published by Arcadia Systems, Melbourne House (1988)
Aaargh! is an early attempt at portraying giant monster battles in a game. But in the absence of licensed properties like Godzilla, Ultraman, or King Kong, the developers had to make do with a generic giant lizard, and an “ogre” (which, for some reason, they actually drew as a cyclops). The two monsters were basically sprite swaps, since they each had the same moves, though the ogre certainly got the short end of the stick, thematically. Instead of the lizard’s actual fire breath, he was described as having “halitosis, which is so bad it sets things on fire.” And yes, I dug up the manual to find the exact wording, after twenty-odd years. I’m dedicated. 😉
The game itself was technically less about beating up the other monster, and more about finding the eggs of a giant bird, hidden in a primitive village before your opponent did. (The actual type of bird is another word I learned from this game, but that’s a post for another time.) It was…okay for what it was trying to do, but there are reasons it was overshadowed by Rampage, which came out a few years earlier and offered more robust gameplay. Plus, there’s that title…

Aaargh! indeed.
