Well, as everyone and their grandmother knows, Hollow Knight: Silksong finally dropped this week. I haven’t started playing it yet, because there are other games that had release dates set for around this time (before the big announcement overshadowed everything), and I feel they deserve attention too. Currently, I’m playing Cronos: The New Dawn, but before that came out, I was actually playing another metroidvania that also released this year. And even though I haven’t played Team Cherry’s latest offering yet, I’m confident in saying this game is no Silksong. Which brings us to today’s word.
oloid, noun – a three-dimensional shape made by connecting two perpendicular circles joined at the center, with a curved surface
Learned from: Shadow Labyrinth (Nintendo Switch 1/2, PC, Playstation 5, XBox Series X/S)
Developed by Bandai Namco Studios
Published by Bandai Namco Entertainment (2025)
Around a year ago, Amazon decided to fund an anthology series based around video games, called Secret Level. The selection of games was…eclectic, to say the least, ranging from Mega Man, to Spelunky, to Unreal Tournament of all things, to some Chinese mobile game that was probably only on there because Tencent helped fund the show or something. And then there was the Pac-Man episode…
Certainly the most divisive (and arguably most interesting) of the offerings, this episode reimagined Pac-Man as a weird, grimdark, post-apocalyptic tale of manipulation and survival. It was truly bizarre, and to this day I still don’t know if I could call it a “good” episode or not, because it’s so definitively not Pac-Man. It’s like if they decided they wanted to make a gritty crime drama exploring the seedy underbelly of society focusing on prostitution and drug addiction, and decided to just call it Animal Crossing. So, imagine my surprise when I discovered this episode was actually a teaser for where Bandai Namco were planning to take the Pac-Man games, going forward.
Enter Shadow Labyrinth, which is somehow just as bizarre as the teaser, while simultaneously managing to be dull and unremarkable. The protagonist is still a nameless swordsman/clone(?); Pac-Man/Puck is still an untrustworthy little biomechanical horror; eating things to survive is still the focus…but it’s all wrapped up in a bland and at times nonsensical package.
It’s bland, because it really feels like a Flash game from the 2010s, with how the characters move (yet it somehow struggles to run on the Switch in handheld mode). Also, because some of the levels are way too long and same-y. Nobody needs to run through the same giant tree for that many hours, fighting the same unnamed tribesmen who rappel off of ropes from higher up over and over again.
It’s bizarre, because there’s some kind of interstellar war going on in the midst of all this, as told through epistolary format via “memories” you can collect of a character I don’t think I met during my time playing. Also, Shadow Labyrinth is I guess part of some kind of shared universe(?!) of games that Bandai Namco is trying to establish, what with a planet named Xevious, and references to other games later on. I stopped playing before I got beyond the Xevious part. Also before I got to any explanation of what the oloid is that shows up after you beat certain enemies. It seems important, and it probably gets explained later on, but the lore is so convoluted that I stopped caring. Maybe I’ll get back to it after I play Silksong, but I know it’ll feel even worse by comparison.

