Or at least that’s what it seems like. Schools, libraries, restaurants, sports venues, and more are all going into quarantine in my area, despite there being no confirmed cases of COVID-19 in our neck of the woods. I’m not downplaying the danger–a 3.7% mortality rate doesn’t sound bad until you extrapolate it out to a country of some 330 million people. If even a third of us catch the coronavirus before the pandemic ends, that’s still over 4 million dead Americans. So while the panic might seem out of proportion at first dint, I can understand the measures being taken. Which brings us to today’s word.
apocalypse, noun – the end of the world; a great and wide-spread disaster
Learned from: Archon II: Adept (Apple II, Amiga, Amstrad CPC, Atari 8-bit, Commodore 64, ZX Spectrum)
Developed by Free Fall Associates
Published by Electronic Arts (1984)
Less chess-like than its predecessor, Archon II abandoned the checkerboard playing field in favor of a board with four tracks, each aligned with one of the four elements. And instead of just trying to kill the enemy leader, the aim was to summon various creatures (each with their own elemental preferences), to take control of four power points that moved around the field.
That, or just end the world.
Archon II is one of the only competitive games I can think of where, if the match wasn’t going your way (and you had enough mana saved up), you could just flip the digital table and say “If I can’t win, no one can!” Apocalypse was an expensive spell to cast–possibly the most expensive spell in the game–but the option was always there if you really wanted it.
And really, it always struck me as kind of weird that this one spell was available to both players. See, Archon II was less about Good vs. Evil, and more about Order vs. Chaos. Taking your proverbial toys and going home doesn’t really seem to fit the Order M.O., but maybe after putting in different sets of creatures for each faction, there wasn’t enough space left on the disk to give each side a tailored list of spells. Considering that a 5.25-inch floppy only held around 180kb of data, it wouldn’t surprise me.
Still, despite its limitations and odd tactical choices, Archon II was a great game with a lot of replayability.

Plus, it had some awesome box art–they don’t do covers like this anymore.








