When people think of cyberpunk movies, the first one that probably comes to mind is Blade Runner–and for good reason. It’s an amazing film, and a shining example of the genre. It’s also not at all what reminded me of today’s word; that would be the mostly-forgotten cyberpunk flick, Split Second, starring Rutger Hauer and Kim Cattrall. My wife and I watched it recently, because I told her it’s like a really good Shadowrun adventure, just from the side of law enforcement–a statement I still stand by. It’s got the grimy underbelly of a large city, shady characters, and a serial murder case full of occult underpinnings and strange goings-on. Anyway, this brings us to today’s word. I promise.
havoc, noun – mass destruction, chaos, and confusion
Learned from: Major Havoc (arcade)
Developed by Atari, Inc.
Published by Atari, Inc. (1984)
So, in Split Second, there’s a guard dog that features in a couple scenes. He’s a big old boy (a Rottweiler, I think), who the credits say was played by a pooch with the real-life name of Havoc. My wife and I agree that’s a great name for a dog–and that it might be an even better name for a little dog, for the comedic factor.
Major Havoc, the game, is also kinda cyberpunk in its presentation: lots of bright, almost neon polygonal vector graphics, like what people in the ’80s thought the Internet would look like. I think the title is actually the main character’s military rank, and it pits him in a quest to fight his way to various space stations, board them, make his way through their maze-like interiors, and set their reactors to self-destruct, ideally escaping before everything blew up. It was an interesting juxtaposition of shmup, physics-based landing simulator (a la Lunar Lander), and platformer. So you may be asking yourself, “Why have I never heard of it?” or “Why didn’t it ever get ported to home consoles?” Well, dear reader, that would be because of the game’s ludicrous controls.
Most arcade games control movement with a joystick: a nice, simple, intuitive interface. Less common was the trackball, sort of a stationary mouse that you spun in place in the direction you wanted your character to go–a little awkward, but with the added benefit of controlling speed. A handful of arcade cabinets even had simple buttons for left/right, or acceleration. For Major Havoc, Atari looked at all of those and said, “Nah, all that crap’s for squares. Check this out!” and invented the absolute worst control scheme I’ve ever seen, making you move by spinning a cylinder, while assigning a button to make your character (in the bases) awkwardly jump. Like, it sounds simple enough, but I remember it being sluggish and unresponsive in practice.
But hey, this was the wild west of game development; nobody really knew what would work until they tried it. Major Havoc isn’t a good game, but it’s one the left a mark on me all the same. Perhaps for all the wrong reasons.










