There are times at my job, where I’m told to do things I’m not entirely comfortable with. I don’t mean like in a religious sense, or that I’m being harassed; more that this just doesn’t seem right to do in a given situation. Like, objectively. And because of the nature of my job, I can’t even talk to anyone about it–confidentiality and all that. I’m sure you’ve all probably had something similar crop up in your lives at some point. And at times like this, it’s important to have some sort of “comfort food.”
It doesn’t have to be an actual meal, though it could be. Rather, I mean something you can turn to when for whatever reason, you don’t have someone you can turn to. It should come as no surprise that for me, it’s games. Sometimes books. For you, it might be movies or music, gardening or cleaning, or any of a thousand other avenues that let you escape your problems for a while, and recover. Which brings us to today’s word.
balm, noun – something soothing or restorative
Learned from: Dark Wizard (Sega CD)
Developed by Sega
Published by Sega (1994)
As I may have mentioned in another post, I was one of those kids who actually pestered his parents into buying him a Sega CD (and later, a 32X) for Christmas. I didn’t actually own many games for them, but I rented damn near everything my local video store had in stock at one point or another. Dark Wizard is one of the titles that stuck with me the most after all these years–perhaps a bit ironically, considering how generic it sounds.
I’d always had a love of turn-based tactical/strategy RPGs, ever since cutting my teeth on Shining Force, but Dark Wizard took what I knew and elevated it to a level of complexity I hadn’t seen before: Four different generals you could pick from, each with their own unit types and stories. Terrain that had an entire chart, showing how it affected different types of units. Territory you needed to sacrifice some of your units to defend, even when you were pushing forward on the battlefield. Compared to the simplicity of “forests give +20% defense” in other games I played, this was a lot to keep track of. And I loved it. I don’t think the story was anything to write home about–something about an evil priest trying to resurrect a dark god–but the strategy elements were really engaging.
Oh right, the word. It seems to be something of a trend for different RPGs to have different names for their healing spells and items. Cure, dia, vulnerary, etc. Balm was the term for the basic healing spell in Dark Wizard.
But yeah, find your comfort food, your welcome distraction, your balm. You never know when life’s going to throw something at you that you can’t talk about, and things like this can really help.










