Well, 2025 is here, and I’m actually going to give a bit more focus to my New Year’s resolutions than normal, because that’s at least something to distract me from, well *gestures broadly*. One of those resolutions is overcoming my backlog paralysis by having friends help me choose which games to play next with random numbers. And wouldn’t you know it? The first game I landed on ended up teaching me a word or two already; and perhaps a more drastic way of escaping reality. Which brings us to today’s word.
entheogenic, adj. – hallucinogenic, psychoactive
Learned from: Darkness Within: In Pursuit of Loath Nolder (PC)
Developed by Zoetrope Interactive
Published by Iceberg Interactive (formerly: Lighthouse Interactive) (2007)
Darkness Within is Myst-style point & click adventure game with an emphasis on Lovecraftian horror, before Lovecraftian horror became all the rage. You play as a police detective on the trail of a man named Loath Nolder (yes, seriously), a private eye, who’s suspected of murder. During your investigation of the victim’s house, you discover that he was into some weird stuff: exotic drugs, mystic rites, bizarre local folklore, etc. I personally also learned that it was apparently somewhat common for people to have wells inside their homes in the 19th century (a discovery I’m simultaneously relieved and a little disappointed not to have made in my own house, which is rather old).
I’m not finished with it yet, as the year is still young, but so far Darkness Within is a fairly standard adventure game, with graphics that would’ve been decent at the time, and at least one gameplay feature I’ve never seen before.
As is common with games of this type, there’s a lot of reading to do: newspaper clippings, journals, notes, police reports, etc. But here, there’s a mechanic that has you underlining pertinent information in these documents to find leads and clues. The problem (if you’re playing on the hardest difficulty, like I am), is that there’s an awful lot to read through, and it’s not always clear what you should be underlining–or if there’s anything in a passage worth underlining at all. Add to that, the fact that you can’t take certain papers with you, and it leads to a fair amount of backtracking and frustration, as you underline something about strange statues that seem almost alive, only to have the game tell you, “Nothing particularly interesting.” I could lower the difficulty, sure, but we’ll see how much of a roadblock this ends up being.










