Apologies again for the long break; politics, and skyrocketing COVID numbers (which, insanely, is also somehow political in my country) have made it hard to focus on projects like this. I’d been trying to distract myself, but it took months to even get a one-shot session of a tabletop RPG off the ground. That finally happened, though, and I’d forgotten how much I liked running games for friends–even over Discord, with all its technical glitches. In a roundabout way, this brings us to today’s word, because of joking around with friends, and also the game’s title.
jerkin, noun – a long, close-fitting jacket, usually without sleeves
Learned from: Dungeon Master (Apple IIGS, Amiga, Atari ST, PC, SNES, Turbografx-CD, Sharp X68000, PC-9801, FM Towns)
Developed by FTL Games
Published by FTL Games (1987)
Dungeon Master was a great first-person dungeon crawler (or DRPG, as the genre is sometimes called today). The puzzles actually made you think, the magic system was very interesting in how spells were put together, and it was pretty damn challenging. It was also rather obtuse at times, particularly when it came to equipment.
Weapons came with different types of attacks (slash, hack, bash, etc.), and you could see via experimentation, which ones packed more oomph. But armor? There was no “defense” rating, or anything like that; all you had to go on was the picture, and the item’s weight. So, while you could infer that a breastplate would protect a character more than a silk shirt, was a tunic better or worse than a jerkin? Impossible to say. So, you just had to kind of guess your way through outfitting your characters, which made staying a live more difficult than it needed to be. Then again, it’s not like real-life gear tends to have numerical ratings for anything but temperature ranges for winter coats.
And now for the lexical ambiguity joke:









