If you’re like me, you’ve probably enjoyed watching the stratospheric rise in popularity that Dungeons & Dragons has enjoyed over the past ten years or so. Regardless of your thoughts on the quality of some of the products *cough*Spelljammer*cough* the fact that so many new people were coming into the hobby was objectively a good thing. It made for a healthy community, full of endless creativity and sources for new ideas and settings…and that’s all poised to change.
If you don’t run in those circles, you might not know that, over the past week or so, social media on the topic has been exploding about Hasbro/Wizards of the Coast, and their decision to rewrite the license that let third-party sources develop content based on D&D‘s mechanics/settings. Without dwelling on the details, the new license seems to render any previous versions invalid, replacing them with one that is far more restrictive, far more costly, and includes a clause that basically says…well, I think this is pretty cut-and-dry: “You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable,
worldwide, sub-licensable, royalty-free license to use that content for any purpose.” Emphasis, mine. You can read the full text of the Open Gaming License, version 1.1 for yourself here: http://ogl.battlezoo.com/ The text I quoted is in section X, subsection B.
This sort of thing hurts. I’ve been playing D&D in some form or another for nearly as long as I can remember–be it the tabletop game, video game adaptations, choose-your-own-adventure books, or what have you. And thinking back to the days when the franchise wasn’t operated by a greedy, faceless, multi-billion-dollar company brought to mind today’s word.
hauberk, noun – a chainmail tunic
Learned from: Advanced Dungeons & Dragons: Treasure of Tarmin (Intellivision)
Developed by APh Technological Consulting
Published by Mattel Electronics (1983)
Aside from maybe ogling the art of the Creature Compendium at a bookstore as a child, Treasure of Tarmin was my first introduction to D&D. It was also my first introduction to the idea of gaming in a 3D world. The game took place in a dungeon of varying size (depending on the difficulty you selected), that you ventured into, searching for a treasure guarded by a minotaur. Each level was laid out on a grid that you traversed in first-person view, one square at a time, fighting monsters, finding weapons, discovering hidden doors, and searching for the ladder that led further downward. Hopelessly simplistic by today’s standards, it blew my young mind. With a hunger mechanic, inventory system, ammunition (arrows) you had to keep track of, and more, it was pretty complex for its time. There were tons of items to find, most color-coded by their strength, including various types of armor: shields, helmets, gauntlets, and hauberks.
I remember the hauberks not looking like much, in the crude, pixelated representation the game was capable of–I think they looked more like scarves than anything. But I have to hand it to the artist for taking a crack at accurately showing what a bunch of loose chainmail would look like, laying on the ground, instead of just drawing it as a shirt. A lot of thought and effort went into this game, from the wide variety of monsters, to the inclusion of traps, to the fact that you could keep going past the minotaur into deeper and deeper randomly-generated levels, as deep as you wanted to go.
It was a wonderful game, complex but accessible, and always with a new adventure to be had. I mean that about D&D as a whole. Seeing what the game is about to become is nothing short of tragic, because some of the best content is often created by third-party studios. And I can’t imagine anyone would really want to keep making content, when it can be taken from them at any time. This will hurt the hobby, but there is hope.
Dungeons & Dragons isn’t the only game in town. There’s a multitude of other systems out there, offering different takes on traditional fantasy, but also sci-fi, horror, spy fiction, and everything in-between. Sure, it won’t feel quite the same, but with some searching, you might find a system and setting that fits you even better. D&D has always been a game about exploration; I think now is the time to take that theme to heart, and go discover what else is out there.






