I don’t normally give the word of the day away in the title of the post, but most of this story is going to be so convoluted, I thought at least some part of it should be straightforward.
So, Thanksgiving is a few days past at this point, and my cat has barely eaten since then. Like, she saw us preparing all these different and extravagant types of food in large quantities, looked at the food she had been eating–quite contentedly I might add–for awhile up until that point, and decided, “No. I also want something new and different. This plain old food simply will not do, human.”
At least, that’s the conclusion we eventually reached. Initially, we were worried that she was sick, or had swallowed something that was causing a blockage, or that she was depressed or something. But she would still eat treats–she caught and ate a spider, for that matter. And she’s eaten bits of the new food we’ve picked up for her. She was just throwing flak at us for having the audacity to celebrate a food-centric holiday without cutting her in on the deal. Which brings us to today’s word.
flak, noun – anti-aircraft fire, (or in the example above: harsh criticism)
Learned from: Mission X (Intellivision)
Developed by Data East
Published by Mattel Electronics (1983)
Mission X is a vertical-scrolling shooter, in the same style as the much better-known Xevious. And while its graphics are nowhere near as good, it actually brought a lot more to the table. You still had forward-facing guns, and could drop bombs, but you could also change the altitude of your plane, to be more accurate with your bombs, or fly above enemy planes or flak. There was also a day/night cycle, where it was significantly harder to see your targets during night missions, as well as a pretty decent variety of things to shoot at and bomb. The only thing Xevious had over Mission X aside from graphical fidelity (and market saturation), was the thematics: fighting sci-fi space aliens, instead of Axis powers in World War II…unless you were me, growing up.
See, despite having the manual for this game, I never really saw it as a WWII shmup. And that’s because I always conflated Mission X with the 1987 movie Project X that they played weirdly often on weekends for awhile. It starred Matthew Broderick and Helen Hunt, and it was about a secret Air Force project designed to teach chimpanzees how to fly fighter jets. And my five-year-old brain latched onto that concept for dear life whenever I played Mission X, because the idea that I was an escaped, experimental chimp who stole a bomber and was wreaking havoc across the countryside was automatically a better, more fun idea than whatever dusty old nonsense the game was trying to be about.







