Tragicomedy

2025 has been an absolutely incredible year for games so far, which makes for a nice high point to distract us from, well…everything else. But the year’s only half-over, and we’ve already had Clair Obscur: Expedition 33 (my presumptive GOTY, unless something else really floors me), Look Outside (a fantastic pixel art cosmic horror game), Blue Prince (an architectural roguelike, of all things), and the very underrated The Hundred Line: Last Defense Academy (a visual novel/strategy RPG from some of the creators of Danganronpa and Zero Escape). That last one brings us to today’s word.

buskin, noun – a knee-length boot

Learned from: The Hundred Line: Last Defense Academy (Nintendo Switch, PC)

Developed by Too Kyo Games, Media.Vision

Published by Aniplex, Xseed Games (2025)

When you go into a game with this kind of pedigree, you know you’re in for something a bit weird. Danganronpa is built around high school students getting kidnapped by a three-foot-tall, psychotic bear mascot and being forced to kill one another without being caught. The Zero Escape games are essentially escape rooms set in exotic locations, and filled with math puzzles and eccentric characters who might not be who they claim to be. Hundred Line tasks a group of unwilling highschoolers with defending a school surrounded by eternal flames, from alien(?) invaders for 100 days, because something hidden inside could doom humanity. But despite how bonkers these concepts are, the narratives they weave usually end up being surprisingly engaging.

Hundred Line has the same pedigree of quirky characters as the earlier games I mentioned, from a mascot character who doesn’t seem quite as evil as Monokuma from the Danganronpa games; to an orphan who hates the world and doesn’t care if it burns; to a thug with a heart of gold; to…someone whose initial impression can only be summed up as “Japanese Harley Quinn.”

Darumi is a clearly depressed, possibly psychotic ball of chaos, who goes into this situation fully expecting it to be a game of death (hello, fourth wall), and disappointed when she’s not expected to kill her fellow students. She has a penchant for ultra-gory horror movies, flings herself into combat with wonton abandon, and claims to not be very smart, while periodically peppering her dialog with (sometimes jumbled) philosophical references, and ten-dollar words like “phonemic” and “buskin.” At least I think it was Darumi who made some reference to a “sock and a buskin,” which it turns out are actually also terms for the classic Comedy and Tragedy masks from ancient Greek theater, since the tragic characters would wear longer boots, while comedic characters would parade around in thin tights referred to as “socks.” For a game about cartoonish space aliens, and teens with superpowers, that’s a pretty deep cut, and part of what I love about the writing from these creators.

I might be wrong in attributing that reference to Darumi, but it seems like something that would come out of her mouth.

Busy news day

I really wish I’d learned the word “haboob” (a dust storm) from a game, because it would be perfect, considering there’s one sweeping across Florida right now. Also, I guess I am perpetually 12 years old. But speaking of 12-year-olds, Elon Musk attested today to the worst-kept secret in the world, by saying Donald Trump is in the Epstein files. And in a roundabout way, that does bring us to today’s word.

seraglio, noun – a harem

Learned from: Fire Emblem Echoes: Shadows of Valentia (3DS)

Developed by Intelligent Systems

Published by Nintendo (2017)

I don’t think I need to elaborate more on the connection between this word and the Epstein files. But even in the context of the game, it seems damningly relevant.

The story takes place on the continent of Valentia, where the warlike nation of Rigel, and the peace-loving nation of Zofia find themselves at the disastrous end of a long truce. The fantasy hippies of Zofia have gotten so decadent that one villager opines that the king is “more likely to frolic in a seraglio than actually rule” (which, again, seems oddly apropos), while the warmongers of Rigel…well, they didn’t need much more reason to make their move. War is brewing, and your group of backwater youths gets caught up in the middle of it.

Echoes is one of the odd Fire Emblem entries that foregoes the “weapon wheel,” where swords beat axes, axes beat lances, and lances beat swords, making it feel a bit less like a part of the overall series than most installments. Further differentiating it from the classic Fire Emblem style, are dungeons that you can actually run around in, in real-time, finding secrets and trying to get the drop on enemies before launching into the more standard tactical battles. It’s a unique game in the series, but its differences often work to its advantage, letting it stand out from the crowd.

Oh yeah, and I guess some sort of new console from Nintendo came out today, too, or something. So, there’s that.

To the surprise of absolutely no one…

Here comes the new boss

It’s always a little surreal for me, when a piece of news takes the world by storm, and I personally end up finding it hard to care less. Nothing against those who do, but when all everyone’s talking about is some British monarch getting married, or some celebrity having a baby, and I’m sitting here with my life not having changed one bit, it’s just…weird. It’s the same thing with the new pope. But since it’s functionally the only piece of news for the day, I figure I may as well use it as a lead in for another word.

zealot, noun – a religious fanatic

Learned from: Diablo II (PC, Mac)

Developed by Blizzard North

Published by Blizzard Entertainment (2000)

Okay, okay, put down the pitchforks and stop building the pyre, because–plot twist–this word is not in any way a direct commentary on the new or previous pope. Francis seemed like a genuinely kind, compassionate person from what little I read about him in the news, and while Leo, the new guy, might get less glowing reviews from the LGBTQ community, he doesn’t sound too bad overall. If nothing else, any prominent figure who pushes back against the policies of the current US government has to have something good going for them. Because honestly, the red hats seem to embody zealotry far more than Pope Leo–his followers might actually hold him to certain standards of conduct.

But enough about real-world cultists; let’s talk Diablo II. Act 3 of the game takes you to a sprawling jungle, filled with ruined temples, sodden caves, and enough dead-ends and switchbacks to make it my least-favorite section simply due to all the backtracking. But amidst all the tribes of poison dart-spitting pygmies and swarms of giant spiders, you’d find bands of crazed followers of…I think he was a fallen paladin, or something? It’s been a pretty long time, but I remember having to cut my way through swathes of zealots at various points, to press forward. That, and the fact that they were about the only things in the entire bloody jungle that weren’t poisonous in some way, shape, or form.

The fact that I have so few solid memories of Act 3 is a testament to how little impact it left on me, despite being one of the bigger parts of the game. But even the bad parts of Diablo II can still be pretty fun…sometimes.

Dimly lit, full of dead-end paths, broken up by rivers that make progress take even longer…I can’t defend this. I’m not in a cult.

When you boil it down

If you’ve been on the Internet at all this week, I think it’s statistically impossible that you haven’t heard about the Oblivion remaster. I have mixed feelings on it, but the original did teach me some words, so let’s get that out of the way first.

alembic, noun – an obsolete device used in distillation

Learned from: Elder Scrolls IV: Oblivion (PC, XBox 360, Playstation 3, Playstation 5, XBox Series X/S)

Developed by Bethesda Game Studios

Published by Bethesda Softworks (2006, 2025 for the remaster)

Alchemy can be a big part of Elder Scrolls games if you want it to be. You can start with stuffing random toadstools in your mouth, and end up with an entire collection of beakers and tubes to distill more potent tinctures.

There, I’ve got the word out of the way. Now I want to talk about this remaster, starting with the good: It’s more or less an entire remake from the ground up, and it looks fantastic…and it costs $50. In an age where Nintendo is selling remakes of 8 year old games for $80+, this game that’s old enough to vote looks better than the shinier versions of Zelda, undoubtedly took more work, and is selling for at least thirty bucks less. That’s admirable, and I think more people should be talking about it, because it’s selling like hotcakes and it blows Nintendo’s bullshit pricing out of the water.

Unfortunately…it’s selling like hotcakes. Look, the industry is positively drowning in remakes of games we’ve already played. And the hotcakes sales of Oblivion Remastered is only adding weight to that trend. Plus, there are other games coming out–including some very, very good ones this very week–from indie developers who could really use the sales.

Want another RPG? Clair Obscur: Expedition 33 has been incredible, just in the few hours I’ve gotten to play of it. Gorgeous world. Likeable and well-written characters. Engaging combat. Surprising emotional notes. Also $50.

Is horror more your jam? Post Trauma looks to be a decent stab at the Silent Hill formula, and came out the same damn day as Oblivion Remastered. I’ve seen no one talking about it–and yes it’s a different genre, but that doesn’t stop all the attention on the Internet from being on Oblivion. Oh, and it’s only $15, and I’m sure the developers would love to make another sale or two.

Hell, one of the creators behind Hundred Line: Last Defense Academy, a mix of visual novel and turn-based tactical RPG from the minds behind Danganronpa and Zero Escape, has reportedly sunk his life savings into this project. And here comes Oblivion Remastered to possibly drive him into poverty. This is the most expensive, at $60, but also potentially the most distinctive of the three I mentioned.

Look, I’m glad people are enjoying revisiting a game they grew up with, or discovering it for the first time, and I’d never tell them to stop having fun. But I really feel like I need to highlight that other games do exist, that actually have original concepts and fresh ideas. Just…look around at what else is out there? Please? Bethesda doesn’t need your money as much as some of these smaller developers.

Everything old is new again

Pixel graphics! ’80s references across all of popular media! The stock market crashing! Retro is in, baby, and it’s only a matter of time before 3D glasses make a comeback in movie theaters again…assuming theaters survive the streaming wars. But hey, paying way too much to go see a movie in dirty room full of loud people is totally retro too, so maybe there’s hope! Anyway, this all does lead us to today’s word.

anaglyph, noun – an image printed in two different colors overlayed across each other, to give the illusion of being in three dimensions when viewed through special glasses

Learned from: Balatro (PC, Mac, mobile, Playstation 4, Playstation 5, Nintendo Switch, XBox One, XBox Series X/S)

Developed by LocalThunk

Published by Playstack (2024)

Balatro, if you’ve been living under a rock for the past year, or you’re reading this in the future, is a deconstruction of the roguelike deckbuilding genre, where there are no monsters, no dungeons, no trips across the stars–just poker. Your cards are literal playing cards that can be modified in various ways to give more points, generate more money, trigger multiple times, generate other cards, etc. It’s a game that you really have to play to understand its appeal, but it’s simple, addictive, and worth every penny.

As you play and learn winning combos, Balatro offers you ways to up the challenge, from decks that are missing cards, to higher stakes runs that impose restrictions on what you can do. But the further you go, the more you unlock, and beating the game on the “black chip” difficulty unlocks the Anaglyph Deck, which gives you a free double tag whenever you beat the boss blind at the end of an ante. That probably doesn’t mean much if you haven’t played it, but it can be a useful bonus. If you’re lucky.

Once upon a time, these were the coolest thing. I swear.

And let loose the dogs of war

When people think of cyberpunk movies, the first one that probably comes to mind is Blade Runner–and for good reason. It’s an amazing film, and a shining example of the genre. It’s also not at all what reminded me of today’s word; that would be the mostly-forgotten cyberpunk flick, Split Second, starring Rutger Hauer and Kim Cattrall. My wife and I watched it recently, because I told her it’s like a really good Shadowrun adventure, just from the side of law enforcement–a statement I still stand by. It’s got the grimy underbelly of a large city, shady characters, and a serial murder case full of occult underpinnings and strange goings-on. Anyway, this brings us to today’s word. I promise.

havoc, noun – mass destruction, chaos, and confusion

Learned from: Major Havoc (arcade)

Developed by Atari, Inc.

Published by Atari, Inc. (1984)

So, in Split Second, there’s a guard dog that features in a couple scenes. He’s a big old boy (a Rottweiler, I think), who the credits say was played by a pooch with the real-life name of Havoc. My wife and I agree that’s a great name for a dog–and that it might be an even better name for a little dog, for the comedic factor.

Major Havoc, the game, is also kinda cyberpunk in its presentation: lots of bright, almost neon polygonal vector graphics, like what people in the ’80s thought the Internet would look like. I think the title is actually the main character’s military rank, and it pits him in a quest to fight his way to various space stations, board them, make his way through their maze-like interiors, and set their reactors to self-destruct, ideally escaping before everything blew up. It was an interesting juxtaposition of shmup, physics-based landing simulator (a la Lunar Lander), and platformer. So you may be asking yourself, “Why have I never heard of it?” or “Why didn’t it ever get ported to home consoles?” Well, dear reader, that would be because of the game’s ludicrous controls.

Most arcade games control movement with a joystick: a nice, simple, intuitive interface. Less common was the trackball, sort of a stationary mouse that you spun in place in the direction you wanted your character to go–a little awkward, but with the added benefit of controlling speed. A handful of arcade cabinets even had simple buttons for left/right, or acceleration. For Major Havoc, Atari looked at all of those and said, “Nah, all that crap’s for squares. Check this out!” and invented the absolute worst control scheme I’ve ever seen, making you move by spinning a cylinder, while assigning a button to make your character (in the bases) awkwardly jump. Like, it sounds simple enough, but I remember it being sluggish and unresponsive in practice.

But hey, this was the wild west of game development; nobody really knew what would work until they tried it. Major Havoc isn’t a good game, but it’s one the left a mark on me all the same. Perhaps for all the wrong reasons.

And you thought the N64 controller was weird.

I know Mardi Gras was last week, but…

I love it when foreign words officially enter the English dictionary. It shows that language is a fluid, ever-evolving thing, and considering today’s word was added to the Oxford English Dictionary as recently as 2021, it shows that, barring an Idiocracy-style collapse of civilization, that’s not likely to stop anytime soon…even if the probability of that collapse seems to be increasing every year. Anyway, onto today’s word.

mukbang, noun – a livestreamed video wherein the host eats a large quantity of food and chats with viewers

Learned from: Goddess of Victory: Nikke (PC, mobile)

Developed by Shift Up

Published by Level Infinite (2022)

Contrary to some of the other gacha games I’ve featured on here, Nikke is much more par for the course for the genre: You form a team of whatever scantily-clad anime girls the random number generator deems fit to give you, and then set off on a quest to save the world. Though, Nikke does do a few things that help it stand out.

First, the setting is post-apocalyptic instead of fantasy which, while not unique, is a nice change. Second, the gameplay is actually pretty enjoyable; it’s essentially a rail shooter, where your team of girls blasts away at evil robots using various types of guns with their own strengths and weaknesses, occasionally triggering special abilities, and whatnot. And if you get tired of that, there’s always something else to do: Play a tower defense minigame, or try a surprisingly competent Vampire Survivors clone, or a vertical-scrolling shmup (as in the recent Evangelion crossover event). And lastly, there’s the characters, themselves.

Even when you’re not getting familiar faces as guest stars in the crossover events, the girls you can recruit are generally fun and quirky. There’s the “core” group that moves the story along: Rapi, Anis, and Neon, a straight-laced soldier, a jaded tomboy, and an adorkable self-proclaimed spy, respectively. But the side characters can be a lot of fun, too. There’s Drake, the far-too-nice one who wants to be a supervillain; Ether, the mad scientist who just might actually be a supervillain; the gamer trio of Exia, Elegg, and Trony; and Belorta, the foodie who’s fond of playing pranks on people. And more, of course, but it’s Belorta that gives us today’s word.

Your troops will chat with you sometimes, and in one text message I got from Belorta, she tried to set up a mukbang with my character and her friend, Mica. At the time, I thought it was more of an eating competition, but it turns out mukbangs were (and possibly still are?) bizarrely popular spectator events in South Korea. Who knew?

I’m not sure I had a choice in the matter.
Art by Amagasa Nadame.

So much for context clues

Lately, I’ve been on something of a side-quest in life, to better understand trends that don’t make sense to me: the enduring popularity of isekai light novels; the appeal of free-to-play gacha games; why the majority of the country would vote to re-elect a convicted felon who doesn’t care about anything but his own material wealth. It’s the middle one of those three things that brings us to today’s word.

mancozeb, noun – an organometallic fungicide humans apply on plants

Learned from: Reverse: 1999 (PC, mobile)

Developed by Bluepoch

Published by Bluepoch (2023)

Apologies for the weird phrasing in the definition, but as you can see from the screenshot below, that is the verbatim definition the game, itself, gives the player. One of the characters ends up getting poisoned after a fight, and another member of the party who specializes in potions, starts rattling off a list of ingredients she’ll need to try and heal him–to which he replies that he’d probably be better off with some mancozeb. It’s worth noting that the poisoned character in question is a floating apple wearing a shirt collar and tie…Reverse:1999 is a weird game.

I’m only in Act II so far, so I don’t know how this all shapes up. The story so far though, involves an event called the Storm that happened right at the end of 1999, causing time to lurch backwards, and erasing anyone caught in the incident. But now other Storms are hitting other points in history, particularly around times of social turmoil: the civil rights movement of the ’60s, the stock market crash that kicked off the great depression in 1929, etc. In the midst of all this are various factions of arcanists–people (and other things) with magical abilities–fighting for their own ends, or just to survive. And since this is a gacha game, you’ll end up with a team of characters from across large swathes of history, from Victorian necromancers; to futuristic space rangers; to quasi-historical figures like proclaimed time traveler, John Titor; to possessed radios; to the metaphysical manifestation of rabies; to a floating sentient apple. It’s a bizarre, wild setup, and while it doesn’t always make the most sense (not helped by the occasionally spotty translation), it’s actually one of the best games I’ve played in this genre.

A lot of it has to do with the gameplay–it’s the only gacha I’ve stumbled across that uses a turn-based card battle system, similar to Slay the Spire, and that sort of thing is just my jam. Plus, the art is gorgeous, opting for a more painted look than your standard cel-shaded anime style, which really sets it apart. And so far at least, there’s surprisingly little fanservice; I don’t mind that sort of thing by any means, but I do feel that its absence here is noteworthy. Especially since Reverse: 1999 manages to stand on its own without using T&A as a crutch. It’s a game that deserves more recognition, so if you’re intrigued by the concept and don’t mind being a little confused along the way, it’s well-worth checking out. And it’s not like they paid me to say any of this; I’ve just really been enjoying my time with this one so far.

Sonetto, in the center here, is one of the main characters. In any other gacha, she’s probably have at least two more cup sizes, and two fewer layers of clothing.

Nailed it

It was very slow at work today, and the topic of conversation got around to a box of nails that had been strewn across a busy roundabout on the edge of town. It’s not clear whether it was scattered maliciously, or fell out of a truck bed, or what, but the ice on the roads this time of year is bad enough without throwing sharp metal hazards into the mix. Which brings us to today’s word.

caltrop, noun – a sharp, metal instrument designed to cause injury and/or impede movement

Learned from: Team Fortress Classic (PC, Mac)

Developed by Valve

Published by Sierra Studios (1999)

Believe it or not, back before Valve just ran the world’s most successful digital games distribution platform, they actually made games, themselves. Pepperidge Farm remembers. Though I guess I can’t really make that joke for much longer, considering they’ve had Deadlock in development for awhile now.

Anyway, Team Fortress Classic was a mod for Half-Life, based on a mod for the original Quake. But it was developed in-house, back when teams would make more content for games that weren’t called No Man’s Sky, and distribute them for free to people who’d already bought the base product. Pepperidge Farms remembers that, too.

You’re probably more familiar with the standalone sequel, Team Fortress 2, but TFC was a beacon of creativity in an FPS multiplayer landscape that was almost entirely variants of standard deathmatch modes at the time. The game was entirely based on one team vs another, and had a variety of objectives depending on the map. It might be capture the flag, or defending an area, or even one team escorting a (mostly) defenseless third party across the map, while the other team tried to assassinate them. You might be trying to fight your way to a safe room and flood the map with poison gas, or initiate (or prevent!) a nuclear missile launch. Fantastic stuff, when most alternatives were just shooting other players with rockets.

And man, did the game emphasize teamwork, because there were 9 character classes you could choose from. Engineers who built turrets and provided armor, spies who could look like enemy players, medics who fared about as well as healers ever do in multiplayer games–team composition really mattered. And then there were the scouts, who moved faster, and had their grenades replaced with caltrops, to try and control the movement of the enemy team. I have a lot of fond memories of the innumerable hours I sunk into this game over my parents’ dial-up connection.

Believe me, this looked a lot more impressive in 1999…

The “N” is for “Nowledge”

As we still live in the vicinity of our old alma mater, my in-laws tend to get season tickets for hockey, for themselves, my wife, and I. It’s a way to stay connected to where we went to college, and oftentimes, the team is at least halfway decent. This season…is not one of those times. It’s a rebuilding year, sure (the team is mostly incoming freshmen), but our record is still pretty abysmal. Which, in a roundabout way, brings us to today’s word.

sieve, noun – a utensil used for straining liquid out of a substance

Learned from: Betrayal at Krondor (PC)

Developed by Dynamix

Published by Sierra On-Line (1993)

As with any sports team, there are a variety of traditions and in-jokes associated with the NMU Wildcats. There’s the, er…glowing endorsement of the university as a whole, in the title of this post; shouting “And Tech still sucks” when there’s one minute to go in a period; and most pertinent, chanting “Sieve!” and pointing at the other team’s goalie, whenever we score a goal.

In a recent game, we were actually doing pretty well for a change, so there was ample opportunity to do this chant. Which was actually pretty invigorating…until a college-age girl a row or two back loudly asked her friends “What does it mean when we shout ‘sieve’ after we score?” I mean, okay, if you’re not thinking about it, it might take awhile for you to come to the realization that it means their goalie is full of holes, and lets everything through. But as this girl’s friends stumbled over the explanation (and my wife turned around to spell it out), I came to the mortifying conclusion that these adults, who presumably had made it through 12 years of basic schooling and were now shelling out tens of thousands of dollars each semester for college…didn’t know what a sieve even was.

Granted, growing up, I think we usually just called them “strainers” in my house, but I still knew this word long before I was old enough to vote.

So, you’re probably asking how this all fits in with Betrayal at Krondor. Is it a cooking RPG? Because I’ve certainly played a few of those (Battle Chef Brigade, the Atelier series, to some extent). But no, Krondor was an open-world, standard fantasy RPG, trying to compete with the likes of The Elder Scrolls: Daggerfall, and generally falling short, as people actually remember Daggerfall.

I gather the game was based on the Riftwar novels, by Raymond E. Feist, though I’ve never read them, so I can’t say how it connects. Which also might explain why I don’t remember much about the plot–plus, I got the game for free, when Sierra was having some sort of giveaway for some reason.

I do remember a few choice things about Krondor though: First, it was surprisingly hands-on with some of its mechanics. In a lot of games, you might find a book about stealth, that your character reads and gets a stat boost–here, you can have someone teach you some tricks…and they actually teach you. I still remember the instructions to step with your heel, and smoothly pivot your foot down along the outside of the arch, so that you don’t step too firmly on the ground. A really cool touch, with unexpectedly real-world applications.

The other thing I remember is the chests. Rather than relying on just a lockpicking skill, or anything like that, many of the chests in Krondor were sealed with words. They’d have anywhere from 3 to 5 (possibly more) tumblers with various letters on them, and when you had them spell the right word, the chest would open. And that word might be the name of an important NPC or a place, and there might be clues around the chest. Or it might be a simple word like “sieve.” It was neat and different, and it clearly stuck with me more than most of the rest of the game.

I didn’t even realize how cool the box art was until today; like I said, Sierra was giving this away as a free download for some reason. But look at this!