Pay to win

A friend of mine recently talked me into trying out Crusader Kings III, since it was on sale on Steam. And while I’m still just getting started, I’ve already learned quite a lot from this game, like dukes wielded more power and governed more land than counts (who were on the same level as earls), and that all of them outranked barons. And that’s just something I picked up from the tutorial section, along with today’s word.

scutage, noun – a tax imposed by a Medieval lord, in place of military service

Learned from: Crusader Kings III (PC, Mac)

Developed by Paradox Development Studio

Published by Paradox Interactive (2020)

I never knew just buying your way out of fighting was an option, until I played Crusader Kings III. I’d always just assumed that if your king went to war, and raised the call to arms, that was that (short of some Game of Thrones-style political scheming and treason). But it seems in some situations, if a baron, or count, or whatever thought that some of their able-bodied men would be put to better use tilling the fields or something, they could try to arrange payment of scutage in lieu of providing troops.

This is interesting, because the idea of rich people simply buying their way out of their obligations and responsibilities is most assuredly an outdated relic of the past, along with witch burnings, and treating all diseases with leeches. Right?

“While I like taking over new lands, I do also like people giving me money….”

Green thumb-stick

Every once in awhile, I like to take a break from RPGs and action games, and just play something simple and relaxing. And one of my favorite types of games to turn to in those times, is Picross puzzles. Filling in pixelated images just based on number clues can be soothing, but it usually doesn’t teach me anything–but there are exceptions to every rule. Which brings us to today’s word.

luculia, noun – a flowering shrub related to the gardenia

Learned from: Picross S4 (Nintendo Switch)

Developed by Jupiter

Published by Nintendo (2020)

Picross puzzles are laid out on a grid with a number or numbers written next to each row and column. Each number tells you how many squares on the line are filled in, and if there are multiple numbers per line, that means there’s a least one blank square between each of them. When you’re done, you’ll have a rudimentary image of something like a car, or a lamppost, or in this case, a luculia shrub. If the puzzle doesn’t include colored squares, the flowers you’re supposed to see might look more like a pile of trash, even if you squint, but the process of solving it can still be fun.

Imagine this, but like 15 pixels wide.

Levity, by way of lexical ambiguity

Apologies again for the long break; politics, and skyrocketing COVID numbers (which, insanely, is also somehow political in my country) have made it hard to focus on projects like this. I’d been trying to distract myself, but it took months to even get a one-shot session of a tabletop RPG off the ground. That finally happened, though, and I’d forgotten how much I liked running games for friends–even over Discord, with all its technical glitches. In a roundabout way, this brings us to today’s word, because of joking around with friends, and also the game’s title.

jerkin, noun – a long, close-fitting jacket, usually without sleeves

Learned from: Dungeon Master (Apple IIGS, Amiga, Atari ST, PC, SNES, Turbografx-CD, Sharp X68000, PC-9801, FM Towns)

Developed by FTL Games

Published by FTL Games (1987)

Dungeon Master was a great first-person dungeon crawler (or DRPG, as the genre is sometimes called today). The puzzles actually made you think, the magic system was very interesting in how spells were put together, and it was pretty damn challenging. It was also rather obtuse at times, particularly when it came to equipment.

Weapons came with different types of attacks (slash, hack, bash, etc.), and you could see via experimentation, which ones packed more oomph. But armor? There was no “defense” rating, or anything like that; all you had to go on was the picture, and the item’s weight. So, while you could infer that a breastplate would protect a character more than a silk shirt, was a tunic better or worse than a jerkin? Impossible to say. So, you just had to kind of guess your way through outfitting your characters, which made staying a live more difficult than it needed to be. Then again, it’s not like real-life gear tends to have numerical ratings for anything but temperature ranges for winter coats.

And now for the lexical ambiguity joke:

Enjoy this stock image, because googling “dungeon master jerkin” brings up some very…different results.

Something we all need right now

Well, it’s been awhile, hasn’t it? My apologies. The world has just gotten…well, to be a lot to bear, lately. I’d get home from work each day, look at social media, and just…not have the energy to want to do much of anything. The closer we get to the presidential election, the more heated and worrisome things have been getting. And oddly, it took the situation getting even worse for me to feel like getting back to this. Long story short, my workplace might’ve just gotten exposed to COVID today, and I need to do something positive to feel better. Which brings us to today’s word.

catharsis, noun – a therapeutic and/or cleansing release of emotions, often through art

Learned from: Katharsis (PC)

Developed by Metropolis

Published by Metropolis (1997)

Katharsis was a fairly unremarkable game, when you get down to it: a horizontal-scrolling shoot-’em-up, that was distributed via shareware, if memory serves. Its graphics were okay for a DOS game, with 3D backgrounds, and some decent particle effects, but the only thing that really sticks out in my memory is the name, misspelled and edgy though it is. I don’t even think I ever bought the full game–just played however many levels were included in the demo a few times, and then probably went back to Half-Life or something.

But it goes to show that even something small and unremarkable can have an impact on your life to some extent. And while it does feel good, getting back to updating this blog, I think I’m going to go find something more visceral to keep the catharsis going. See you again soon.

Horrible, yet inspirational in a way

Earlier this week, a regional landmark suffered a terrible blow.  August had been a pretty dry month up until the end, and the sudden heavy rains we started getting caused the roof of a local theater to collapse.  To add insult to injury, a section of the roof over the stage had actually been replaced, just a few years ago (that section stayed up).  It’s a huge amount of damage to what had been a beautiful old building.  And the real kicker?  An initial investigation suggests that the rainwater pooled because the drainage channels had been blocked by pigeons, of all things.  Freaking pigeons.  That brings us to today’s word.

collet, noun –  a flange designed to hold a gem

Learned from: Blasphemous  (Switch, PC, Playstation 4, XBox One)

Developed by The Game Kitchen

Published by Team17 (2019)

There aren’t many “normal” items to find in Blasphemous, and the Dove Skull certainly doesn’t break that trend.  The actual skull of a bird, described as being “drilled as a collet,” it’s a trinket you can equip to slightly bolster your defense.  It’s slightly morbid, but compared to a lot of the items in the game, it’s not that bad.

I’m not going to go much in depth on the game today, because the damage to the Vista Theater is still so fresh in my mind.  The photo below really illustrates how bad the situation is, but if you find yourself wanting to help, please consider making a donation to try and help them start putting the pieces back together.  Thank you.

Finally, perhaps we can take something positive away from this.  If something as common and unremarkable as pigeons can collapse a brick and mortar structure with their nests, maybe there’s a chance that normal folks like you and me can change the world on a large scale as well–just in a more positive context.

vista

Image credit to http://www.uppermichiganssource.com

We really are living in the end times

One of my favorite games of all time is Dokapon Kingdom: sort of like Mario Party crossed with an RPG.  Billed as “the friendship destroying game,” it was released in 2008, and in the 12 years since, I’ve yet to introduce someone to it who hasn’t had a great time.  And given that it’s been so long, I never thought we’d see a sequel…I was wrong, and I can only imagine that’s another sign that the world’s ending.

Last week, Dokapon UP! was announced for the PS4 and Switch, with a release date of December 10th in Japan (no Western release date yet, but I’ll import this game if I have to).  For some reason, it’s a crossover title with Utawarerumono, a series I have virtually no knowledge of, but I’ll get acquainted, because I love Dokapon that much.  So to celebrate, I wanted to go with one of the words that game has taught me.

kiviak, noun –  a traditional food of the Inuits in Greenland, made from auks fermented in sealskin

Learned from:  Dokapon Kingdom (Playstation 2, Wii)

Developed by Sting

Published by Sting, Atlus (2008)

Dokapon Kingdom is a game about earning as much wealth as you an, while screwing everyone else over.  So, Monopoly, but actually fun.  And like Monopoly, wealth isn’t just measured by raw money; property plays a big role, but so do things like side quests, and favors to the king.  One of those types of favors is sending him food that you think he’d like–and the king hates kiviak.  As luck would have it though, you can send gifts in the name of another player, meaning you can offload all the unpalatable tripe you want, and tank someone else’s value in the king’s eyes.  The game is full of mechanics like that, but it’s all part of the fun.  It’s no exaggeration when I saw Dokapon UP! is one of my most anticipated games, because this series deserves to continue.

Dokapon-UP_08-05-20

I have no idea who these characters from Utawarerumono are, but I’ll be spending the next few months learning.

The Truman Show

So, after digging through one of my notebooks, I realized I was wrong about two things in my last post:  First, I did learn a word from Shin Megami Tensei: Nocturne.  Second, I’d already posted about the word “druthers.”  Oops.  So, to remedy both of those things, here’s today’s word:

capote, noun –  a long, hooded coat or cloak.  Particularly one used by a matador during a bullfight

Learned from: Shin Megami Tensei: Nocturne (Playstation 2, and soon to be on the Playstation 4 and Nintendo Switch)

Developed by Atlus

Published by Atlus, Ghostlight Studios (in Europe) (2003)

A running joke among the MegaTen community is that the Matador fight is where most newcomers to the series will throw up their hands and quit.  I’ve never been entirely sure just why the series has had a skeletal bullfighter as a recurring (and iconic) enemy, but it’s just part of the charm.

But in all honesty, Nocturne (like many Megaten games) is not easy.  I suppose that’s fitting, for a game that begins with the end of the world, and your character getting turned into a half-human, half-fiend hybrid, who has to survive all alone in the post-apocalyptic hellscape that follows.  I could offer advice to make the journey easier–including the fight against the Matador–but A) I don’t want to spoil the experience for when the remaster comes out (because you really should play it), and B) I don’t know what Atlus is going to add/change.  Because they always seem to tweak things to some extent when they re-release one of these.

capote

Go ahead and laugh.  We’ll see if you’re still laughing after he’s wiped the floor with you for the tenth time, next year.  The real Nocturne begins here.

Finally a little good news

Apologies for being away for so long.  With my country apparently thinking COVID will go away if we pretend it doesn’t exist, unexpected home repairs, and oh yeah, my government throwing people into unmarked vans in a major city, I haven’t felt like I could be particularly entertaining lately.  But today, Nintendo and Atlus dropped an update on Shin Megami Tensei V, and announced a remaster of SMT III: Nocturne, and as this is some of the only good news I’ve heard in awhile, I wanted to celebrate with getting back to this project.  And while Nocturne itself didn’t teach me any words, other Shin Megami Tensei games did.  So…

druthers, noun –  one’s preferences or leanings regarding a subject

Learned from: Shin Megami Tensei Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon (Playstation 2)

Developed by Atlus

Published by Atlus (2008)

Nocturne is great, but my own personal druthers are that I’d prefer another entry in the Devil Summoner side series.  Apart from titles that are a mouthful and a half, the games in this branch of the MegaTen universe are noteworthy for being action RPGs, and for their unique settings.  If “druthers” sounds like it hasn’t been used much in the past century, then it’s somewhat fitting that these games are set in 1920s Japan.  To the best of my knowledge, that’s a time and place that hasn’t really been explored by other games–especially not with the trademark occult/supernatural spin that the MegaTen games are known for.  Exploring late Taisho-/early Showa-era Japan as what boils down to a paranormal cop, investigating a race of underground bug people, with a talking cat who used to be your human partner will either instantly tell you why Atlus is one of my favorite developers out there, or it will leave you very, very confused.

Maybe we’ll get lucky, and get remasters of these games somewhere down the line too.  Because if you want to track down the original PS2 releases, be ready to shell out over $100 apiece.  I hope the remaster of Nocturne sells well enough for Atlus to give the Devil Summoner titles another lease on life, because they really were great games.

Your stupid minds! Stupid! Stupid!!

So, as you may know, today was Independence Day for those of us here in the United States.  As you may also know, we…haven’t been doing the greatest at following simple instructions designed to keep ourselves alive.  This combination brings us directly to today’s word.

lemming, noun –  a small, Arctic rodent falsely made famous for the belief that they willingly run off of cliffs

Learned from:  Lemmings  (Genesis, Amiga, NES, Super Nintendo, Game Boy, Game Gear, Atari Lynx, Sega Master System)

Developed by DMA Design

Published by Psygnosis (1991)

Video game developers seem to have a fondness for unusual animals, from echidnas, to bandicoots, to lemmings.  I probably wasn’t the only kid whose first exposure to some of these critters was through games featuring them.

Lemmings is a puzzle game.  You’re tasked with safely guiding a bunch of the titular creatures (depicted as green-haired humanoids in blue robes for some reason), across a series of hazards, by assigning them different tasks.  The lemmings, themselves, have no sense of self-preservation, and will walk blindly into lava pits, spikes, acid pools, and many, many other deadly fates.  It isn’t an easy task, and the fact that I was playing the Genesis version (with very sluggish controls in a real-time game) only made it harder.  Still, it’s considered a classic for good reason, because it is a lot of fun.  Certainly more fun than…

lemmings

This is an image taken today from a local beach.  Half of these people are probably tourists, which means it’s anyone’s guess how many people they came into contact with, across how many states, before they got here.  The faces of anyone close enough to be identified have been replaced with something more fitting.

Pluto is in marmalade: ill fortune!

I probably shouldn’t joke about this too loudly; given the propensity toward essential oils and goji berries that some people in my country have, I don’t want to give them ideas about regressing to Medieval “cures” for diseases.  And this is related to today’s word, but first I’d like to apologize for being gone for so long.  I was training someone in at work for a few weeks, and life in general had gotten more draining somehow.  But I did find some time amidst all that to play a few games.  Such as this one.

borage, noun –  a flowering herb native to the Mediterranean; also known as starflower

Learned from:  Astrologaster (PC, mobile)

Developed by Nyamnyam

Published by Nyamnyam (2019)

Astrologaster is sort of a fully-narrated choose your own adventure game.  You play as “doctor” Simon Forman, a 16th-century astrologer who sets his sights on medicine after the stars tell him how to cure the plague (a cure he calls “strong water,” which includes, among other things, borage).  The only problem is, he doesn’t have a medical license.  Since posing as a doctor without a license is a crime in Elizabethan Londan, Simon sets out to acquire one the only way he knows how–not through study and scholarship, but through providing sound medical advice through astrology.  What could possibly go wrong?

And it’s not just people’s health that you’ll be dealing with.  You’ll also consult the stars to offer advice on investments, love affairs, and even military campaigns.  Things can go horribly (and at times hilariously) awry, and you can intentionally sabotage people if you want, but it’ll make it harder to get the recommendations you need to get your license.

That is, of course, when Simon isn’t sabotaging himself.  Without spoiling anything, I will say that he becomes a rather…unlikable character as the story goes on, doing things behind the scenes that the player (as far as I can tell) has no control over.  This made it a bit of a chore to finish the game, in all honesty, because after awhile I wasn’t really sure I wanted to see him succeed.  Still, there’s a colorful cast of characters, some solid voice acting, and writing that’s genuinely funny at times.  If the overall premise sounds appealing, you’ll probably enjoy Astrologaster to some extent.

borage

Fun fact:  While edible (and pretty), borage contains chemicals that may be carcinogenic.  Not recommended for the treatment of plague.