It would appear I still have an ax to grind, after that last post, but this time around, I’ll strive to make the entry more about the game, than the real world.
mendacious, adj. – relating to deception, falsehood, or divergence from the truth
Learned from: The Elder Scrolls V: Skyrim (on damn near every platform since the XBox 360 and Playstation 3)
Developed by Bethesda Game Studios
Published by Bethesda Softworks (2011)
There are a lot of books scattered throughout the realm of Skyrim, and most of the words this game taught me came from a series of tales about the dark elf, Barenziah. There are plenty of other stories to be found, but for whatever reason, the writers decided to be the most verbose in talking about this particular elf. Mentions of mendacious caravans seeking to avoid paying tolls, or chary subjects, distrustful of their new rulers abound in the history of this character whom (to the best of my knowledge), you never actually meet in the game.
When you think about it, it’s odd that Skyrim gets as much praise as it does for being so “deep,” when so much of its lore breaks a cardinal rule of storytelling. e.g. telling, instead of showing. We’re (largely) well past the era of the text adventure, and video games are an inherently visual medium; we could very feasibly be seeing these events instead of killing our eyes, squinting at chapters of raw text in a virtual book, on a TV screen across the room (or a monitor on our desk). It’s like an audiobook presented in Morse Code: it really doesn’t take advantage of what the format has to offer.

Skyrim: 10th Anniversary Edition, coming soon to a graphing calculator near you!





