So, after digging through one of my notebooks, I realized I was wrong about two things in my last post: First, I did learn a word from Shin Megami Tensei: Nocturne. Second, I’d already posted about the word “druthers.” Oops. So, to remedy both of those things, here’s today’s word:
capote, noun – a long, hooded coat or cloak. Particularly one used by a matador during a bullfight
Learned from: Shin Megami Tensei: Nocturne (Playstation 2, and soon to be on the Playstation 4 and Nintendo Switch)
Developed by Atlus
Published by Atlus, Ghostlight Studios (in Europe) (2003)
A running joke among the MegaTen community is that the Matador fight is where most newcomers to the series will throw up their hands and quit. I’ve never been entirely sure just why the series has had a skeletal bullfighter as a recurring (and iconic) enemy, but it’s just part of the charm.
But in all honesty, Nocturne (like many Megaten games) is not easy. I suppose that’s fitting, for a game that begins with the end of the world, and your character getting turned into a half-human, half-fiend hybrid, who has to survive all alone in the post-apocalyptic hellscape that follows. I could offer advice to make the journey easier–including the fight against the Matador–but A) I don’t want to spoil the experience for when the remaster comes out (because you really should play it), and B) I don’t know what Atlus is going to add/change. Because they always seem to tweak things to some extent when they re-release one of these.

Go ahead and laugh. We’ll see if you’re still laughing after he’s wiped the floor with you for the tenth time, next year. The real Nocturne begins here.


