Jackpot

Well, we’re coming up on the end of 2025, and what an ending it’s proving to be, on my end. My wife and I got back home yesterday, threading the needle between closures of the Mackinac Bridge: one due to an, er…incident that thankfully was resolved safely, and the other due to weather. The weather-related incident is ongoing; it rolled in a few hours after we got home, and dumped over two feet of snow in less than 24 hours, with high winds making for some pretty high drifts. As a result, neither of us had to go back to work today, since pretty much the entire city is shut down. All in all, I think we really lucked out. Which brings us to today’s word.

croupier, noun – a person who runs a gambling table

Learned from: Dispatch (PC, Nintendo Switch, Nintendo Switch 2, Playstation 5)

Developed by AdHoc Studio

Published by AdHoc Studio (2025)

Dispatch is a title that grabbed my attention as soon as I saw the first trailer. Written by some of the talent from the old Telltale Studios (of The Walking Dead and The Wolf Among Us fame), Dispatch casts you as an Iron Man-equivalent character who loses his suit during a fight with his nemesis. Unlike Tony Stark, however, your guy isn’t rich, so he can’t just rebuild and start over. Dejected, and suddenly directionless, he gets recruited into a program for rehabilitating supervillains, acting as their dispatcher for jobs. The logic being, even if he doesn’t have the suit, he still has the tactical mind of a hero, and can still do some good.

What follows is something of an office comedy with metahumans, as you try to find a new purpose in life, and form relationships (both good and bad) with this band of misfits. One of them is a winged assassin named Coupé, which I understand is French for “to cut.” But there’s a scene where the team is all talking at one point about doing something after work, and someone (maybe Punch Up, the 3-foot-tall circus strongman with the strong Irish accent), says Coupé wouldn’t have much fun since she’d have to be manning the roulette table or something. Punch Up does not speak French. Though, as mix-ups go, even knowing what a croupier is (as Coupé herself angrily points out), is still kind of impressive.

Dispatch tells a great story, full of quirky humor, difficult choices, and oddball characters who end up strangely endearing by the end.

Even Coupé is less stoic and humorless than she seems at first. It isn’t all about the stabbing with her.

Right back where we started

Well, as everyone and their grandmother knows, Hollow Knight: Silksong finally dropped this week. I haven’t started playing it yet, because there are other games that had release dates set for around this time (before the big announcement overshadowed everything), and I feel they deserve attention too. Currently, I’m playing Cronos: The New Dawn, but before that came out, I was actually playing another metroidvania that also released this year. And even though I haven’t played Team Cherry’s latest offering yet, I’m confident in saying this game is no Silksong. Which brings us to today’s word.

oloid, noun – a three-dimensional shape made by connecting two perpendicular circles joined at the center, with a curved surface

Learned from: Shadow Labyrinth (Nintendo Switch 1/2, PC, Playstation 5, XBox Series X/S)

Developed by Bandai Namco Studios

Published by Bandai Namco Entertainment (2025)

Around a year ago, Amazon decided to fund an anthology series based around video games, called Secret Level. The selection of games was…eclectic, to say the least, ranging from Mega Man, to Spelunky, to Unreal Tournament of all things, to some Chinese mobile game that was probably only on there because Tencent helped fund the show or something. And then there was the Pac-Man episode…

Certainly the most divisive (and arguably most interesting) of the offerings, this episode reimagined Pac-Man as a weird, grimdark, post-apocalyptic tale of manipulation and survival. It was truly bizarre, and to this day I still don’t know if I could call it a “good” episode or not, because it’s so definitively not Pac-Man. It’s like if they decided they wanted to make a gritty crime drama exploring the seedy underbelly of society focusing on prostitution and drug addiction, and decided to just call it Animal Crossing. So, imagine my surprise when I discovered this episode was actually a teaser for where Bandai Namco were planning to take the Pac-Man games, going forward.

Enter Shadow Labyrinth, which is somehow just as bizarre as the teaser, while simultaneously managing to be dull and unremarkable. The protagonist is still a nameless swordsman/clone(?); Pac-Man/Puck is still an untrustworthy little biomechanical horror; eating things to survive is still the focus…but it’s all wrapped up in a bland and at times nonsensical package.

It’s bland, because it really feels like a Flash game from the 2010s, with how the characters move (yet it somehow struggles to run on the Switch in handheld mode). Also, because some of the levels are way too long and same-y. Nobody needs to run through the same giant tree for that many hours, fighting the same unnamed tribesmen who rappel off of ropes from higher up over and over again.

It’s bizarre, because there’s some kind of interstellar war going on in the midst of all this, as told through epistolary format via “memories” you can collect of a character I don’t think I met during my time playing. Also, Shadow Labyrinth is I guess part of some kind of shared universe(?!) of games that Bandai Namco is trying to establish, what with a planet named Xevious, and references to other games later on. I stopped playing before I got beyond the Xevious part. Also before I got to any explanation of what the oloid is that shows up after you beat certain enemies. It seems important, and it probably gets explained later on, but the lore is so convoluted that I stopped caring. Maybe I’ll get back to it after I play Silksong, but I know it’ll feel even worse by comparison.

I figured it would probably be easier to show you one of these things, rather than try to describe it at length.