Recently, I took part in an episode of the Friends Occasionally Not Disagreeing podcast about our favorite video game soundtracks. It was a nice, nostalgic break from the state of the world today, since a lot of our choices were from games made in a simpler time, when laws still mattered, and people could generally agree that the Russians were the bad guys. The experience also reminded me of a word I’d learned from one of these games, though not the exact context.
hence, adv. – from this point in time
Learned from: Silpheed (Apple IIGS, PC, and a whole slew of Japan-only computer formats)
Developed by Game Arts, Sierra On-Line
Published by Game Arts, Sierra On-Line (1986)
I actually learned several words from this obscure, isometric shooter, which I’m sure I’ll get to later. All I remembered about “hence” was that it was somewhere in the opening cutscene. (And yes, a game from 1986 had an opening cutscene, complete with rudimentary wireframe 3D graphics!) Going back and looking up the entirety of the text, it’s surprisingly poetic, if grammatically questionable, for a game about chasing down a space terrorist who’s stolen a super battleship. Reprinted in its entirety, odd punctuation and all:
…HOW MANY YEARS HENCE SHALL THIS OUR LOFTY SCENE BE ACTED OVER. IN STATES UNBORN AND ACCENTS YET UNKNOWN.
Five-year-old me didn’t really appreciate it, but this was the ’80s equivalent of Fallout 3‘s famous, “War…war never changes.” And its question mark-less question of how many times this story would be retold ended up being prophetic, considering the absurd number of times this archaic, four-decade-old game has been remade: it’s had reimaginings on the Sega CD, PS2, XBox 360, and even Android devices as recently as 2011! That’s quite the pedigree for a title that despite its early foray into 3D graphics, and excellent MIDI soundtrack, seems largely unknown to most people.
I’m glad I wasn’t one of them, because while the other kids had Mario and Zelda, I sunk countless hours into underappreciated gems like Silpheed that performed graphical feats that by all rights, my parents’ Apple IIGS shouldn’t have been capable of.
And I wasn’t kidding about the soundtrack. It’s only about six songs long, but some of them still pop into my head decades later.

