So, my job has been severely understaffed for about two months now. This is ostensibly because we had a system migration about two weeks ago, and they didn’t want to train someone in on the old system, only to have to turn around and immediately retrain them on the new one. Which would have made sense if they hadn’t transferred one of my coworkers to another department, fired another for calling in too much because her kid was sick, all while knowing another was going to be moving out of state. Oh, and in the midst of all this, another one found a different job elsewhere, leaving us with dreams of even having a skeleton crew.
Recently at meetings, the higher-ups have taken to telling those of us who are still here (for whatever reason) what a “great job” we’re doing on the front lines. Front lines of the Russian army, maybe, passing a single gun around between two or three people. And I’m sure they’re oh so appreciative of us putting up with all this stress and extra work, with no bump in pay to show for it. Venting aside, this brings us to today’s word.
vanguard, noun – the front line of a military force
Learned from: Vanguard (Atari 2600, Arcade, Atari 5200)
Developed by Tose
Published by Centuri, Atari Inc. (1981)
It’s a testament to how bad I was at this game as a kid, that I didn’t know there was a boss at the end until a random Facebook reel showed up in my feed the other day. Vanguard was a shoot-’em-up, or shmup, with a twist that not only did the levels switch between vertical and horizontal-scrolling, but that your ship would shoot in whichever direction you were moving the joystick. I don’t think it could do diagonals, though.
I have no idea if there was a story to this game or not–I’m pretty sure I got the loose cartridge from a garage sale for like, a quarter or something. And I never saw the arcade cabinet in the wild, so without the instruction manual or the hypothetical text crawl explaining things in the arcade version, I had no idea why I was flying through caverns, or that there was a boss monster behind everything. I just kind of assumed it was like Defender, where the levels just went on forever until you died. I do think Vanguard would work better as a twin-stick shooter though; having to move closer to the thing you’re shooting at in order to aim your shots at it was a very clunky control scheme, even back then.




