Ye gods, the holidays are busy. Between social obligations, longer hours at work, and an unfortunately-timed head cold, I haven’t had a lot of time to sit and focus on this project. I did have time to bake two surprisingly gigantic loaves of cardamom bread, after discovering how much my wife likes that particular spice…which brings us to today’s word.
pestle noun – a club-shaped utensil for pounding or grinding material in a mortar
Learned from: Tower of Doom (Intellivision)
Developed by Mattel Electronics
Published by INTV Corporation (1987)
So, the recipe I was using called for ground cardamom, but all we had on hand were whole seeds. After grinding them by hand, I think Home Ec. should count as a gym class substitute–those things were tough! Also, the entire house smelled wonderful for days afterward, so it was totally worth it.
As for the game itself, Tower of Doom is one of the first roguelike games I ever played, and certainly the first one I played with real-time combat. The story was simple: You’re stuck in a labyrinthine tower full of monsters and traps, and you have to find your way out. For some inexplicable reason, you start at the top of the tower, but coherent plots generally weren’t a high priority back in the ’80s.
In traditional roguelike fashion, besides the enemies, the tower was filled with a variety of mysterious items that had different effects, each time you played. So, that red potion might heal you, or poison you, or make you blind. The same thing went for scrolls, wands, mortars & pestles, etc. Tower of Doom was actually pretty complex for a console game of its time, and thinking back, the Intellivision actually had a lot of games like that. It was a system ahead of its time, and the fact that they’re going to be reviving it this year with the Intellivision Amico makes me smile.

I mean, look at this: a procedural map, inventory system, health bar. This was impressive stuff for a system whose games were only a few kilobytes.









