As I write this, Elden Ring‘s DLC, Shadow of the Erdtree, drops in a little over a month, so I figured I should really get back to Limgrave and sharpen my skills. And, you know, maybe actually beat the game. Which brings us to today’s word.
baldachin, noun – the cloth canopy above a throne, or carried above an important person
Learned from: Elden Ring (PC, Playstation 4, Playstation 5, XBox One, XBox Series S/X)
Developed by FromSoftware
Published by Bandai Namco Entertainment (2022)
Early in the game, you unlock an area called the Roundtable Hold which acts as a sort of hubworld populated by a diverse array of NPCs. And in true FromSoft fashion, most of them are…ambiguously helpful at best. One of the, Fia, is a woman who came to be bound to this place due to “circumstances.” She also offers hugs, claiming she’ll receive the warmth of a warrior in exchange for what is surely a “baldachin’s blessing.” Possible minor spoiler: Hugging her might not be an entirely good thing to do.
Otherwise, Fia is pretty innocuous, and seems a rather sad figure. Not that anybody in a FromSoft game ever comes across as terribly happy, but there’s a special melancholy to her. Curiously, she doesn’t seem to have anything resembling a baldachin in her room, which makes her initial claim even more confusing. But while there’s no canopy, she does have a mirror in her room that the player can use to change their appearance, so she’s got at least some accoutrements.
Though, in a roundabout way, that’s fitting for the word I’ve chosen today. In ages past (and depressingly, probably still today in certain regions of the world), people thought disease was caused by black magic. Predictably, a variety of protective charms and incantations were invented to try and keep people healthy. And, while not an exact correlation, it does bring us to today’s word.
apotropaism, noun - the use of magical incantations to ward off evil
Learned from: Dragon’s Dogma (PC, Playstation 3, Playstation 4, Nintendo Switch, XBox 360, XBox One)
Developed by Capcom
Published by Capcom (2012)
Dragon’s Dogma is a gloriously janky game. Combat can be a confusing mess of slow motion camera pans, characters being grappled into the ground, enemies launching 20 feet into the air from a single explosive arrow, etc. It’s like Skyrim, if all the rough edges and bizarre physics were intentional. And the fact that it embraces its weirdness with such madcap abandon actually ends up being quite endearing. I just hope the upcoming (as of this writing) sequel doesn’t try to iron out what made the original so distinct–even if it was completely overshadowed by Dark Souls when it first came out, despite being a very different sort of game.
One of those main differences is that you always have a party of up to two companions.* And these friends, called Pawns, have some of the better AI I’ve seen in a game like this. Depending on their vocation, they’ll try to restrain enemies, grab useful things from the environment to utilize in combat (e.g. explosive barrels), and if they’re a mage, they seem to have a decent grasp of when to shoot lightning, when to enchant your weapon for you, when to heal the group, etc. It’s really quite impressive.
Speaking of mages, one of the passive skills you can get for them is apotropaism, which is a mouthful that boils down to: They take reduced magic damage. No special rituals or preparations, as the word itself would have you believe; you buy it, and it’s there forever. If only warding off evil in the real world were as straightforward.
*It’s been pointed out to me that you can actually have three pawns accompanying you: two, plus your personal pawn. Just throw it on the pile of things this game doesn’t adequately explain to you, like why the backspace key is the default “save changes” button on the PC version…except when it’s the button that exits the entire game. Go figure.
The “Dark Arisen” subtitle is the “enhanced” version of the game Capcom released shortly after the original. It ruffled a lot of feathers at the time, but if you’re looking to try it out now, this is the only version of the game you’re likely to find, so no need to worry.
Today I got up early to help my wife wrangle our cat, Anji, into the carrier for her annual vet visit. Historically, our cats have been quite a handful on car trips, but Anji surprised us, by hopping right into the carrier when we tossed in a treat. Things were going great, until we got to the vet, and discovered her appointment was actually next Tuesday. I have no idea if Anji will be as cooperative when we try this again in seven days, but the whole experience did bring a word to mind.
clowder, noun – a group of cats
Learned from: Akiba’s Beat (Playstation Vita, Playstation 4)
Developed by Acquire
Published by Xseed Games (2017)
Akiba’s Beat is a game that centers around a time loop, which I like. It also centers around fairly mindless, button-mashy combat, which I don’t like. The plot casts you as a “NEET,” which is a Japanese term meaning “not in education, employment, or training.” Basically, a lazy layabout who contributes nothing to society. And the biggest problem with the game (aside from the combat) is that the protagonist, Asahi, is just so damn proud of this. He’s so lazy and self-centered, that he regularly flakes out on appointments to meet up with the few friends he somehow has, and doesn’t even care. Thankfully, Asahi does start to come to terms with this part of himself once he starts repeating the same day over and over again.
See, Asahi lives in Akihabara, a sort of geek’s paradise. Gaming, idol singers, fashion, collectibles, regardless of what geeky hobbies you’re into, Akihabara is a nexus to find what you’re looking for. But for some reason, these fandoms are beginning to distort the flow of time, corrupting the world around them, and only Asahi (and a few others) are aware of the loop that keeps happening. To try and stop it, this motley crew has to identify the people whose delusions are warping reality, and fight their way through cognitive dungeons to destroy the root of the distortions. If this sounds a little familiar, it’s because Akiba’s Beat really is kinda like Persona, but with real-time combat. It’s not as polished, and it’s certainly lower-budget, but some of the characters are surprisingly likable. Like the catgirl maid.
She’s not an actual catgirl, just an employee at a cat-themed maid cafe, and she isn’t one of the folks who’s aware of what’s going on. But she’s always there to greet you outside of her establishment, with cat puns (“Welcome, meowster!”), and invitations to join her clowder. Realistically, it’s probably a bit cringe, but she helps add to the wacky, surreal atmosphere of the story.
And really, if you can deal with the bland combat, and initially irritating protagonist, Akiba’s Beat might be a purrfect example of a diamond in the rough.
My wife and I are members at the local food co-op, largely because you never quite know what you’re going to find there. From locally-grown produce, to fair trade baskets from Africa, to Buddha’s Hand citrus fruits from…I don’t remember where. Anyway, walking through there is always an experience. Every so often though, you don’t even have to head there to get a little taste of the unexpected. Case in point, they’re having a “Cheese Madness” event right now, with samples and brackets where their top cheeses face off against one another, until only one is left, voted in as the ultimate cheese. I’m not sure why they chose cheese for their March Madness parody, but it does bring us to today’s word.
rennet, noun – an enzyme used in the making of cheese
Learned from: Bloodstained: Ritual of the Night (Playstation 4, mobile, PC, XBox One)
Developed by ArtPlay
Published by 505 Games, Netease (2019)
Bloodstained is Castlevania in everything but name–even to the point where it was produced by Koji Igurashi, one of the heavy-hitters behind the later Castlevania games. It’s got the atmosphere, the complex maps, the varied combat, but it also includes some subsystems that were absent from most if its inspiration: namely, crafting.
Gather up the right materials, and you can create things you’d expect, like new weapons and armor, but you can also cook food to use for healing and permanent stat boosts. If you’re particularly masochistic, you can try to recreate an increasingly complicated and vague series of recipes for an old lady who can barely remember her own name, let alone the food she used to enjoy. So she’ll say she wants to taste the “portable snack” she used to love, or something “fluffy,” or something as obtuse as a “novel idea.” She rewards you if you get it right, but some of the recipes in Bloodstained are a pain to put together. Some are simple, like using wheat to make dough, to make noodles. But say you want to make a pizza…well, you need that wheat to make the dough, but you also need tomatoes, whatever the toppings are, and milk and rennet to make cheese. But you can’t just have all the base ingredients in your possession; no, that would be too easy. Unless they’ve patched it out, you needed to make every intermediate component by hand, before you could get to the final product. The rewards were usually worth it, but getting there was an uphill battle sometimes.
Recently, one of my coworkers was out, having surgery to remove a kidney stone. It’s a process I hope never to have to go through (though, surgery almost sounds better than passing one naturally), but it does bring us to today’s word.
ptyalolith, noun – the hard buildup of minerals inside the organs or ducts
Learned from: Vigil: The Longest Night (PC, Playstation 4, XBox One, Nintendo Switch)
Developed by Glass Heart Games
Published by Neon Doctrine (2020)
As the title would suggest, Vigil is a dark game. It’s a 2D platformer, with a heavy emphasis on exploration, that casts you as a member of the titular Vigil, tasked with fighting against an encroaching darkness that seems to have enveloped the world. It would seem you’re not terribly good at your job, but all you can do is your best. Even when your best includes consuming the kidney stones of a dark god to increase your abilities. The Ptyalolith from the Other God feels like an item that would be more at home in Bloodborne, or Blasphemous (both games I’m sure I’ll post more about in the future), but it’s far from the strangest item in the game–you can end up wearing a grapefruit rind on your head, while dressed in a nun’s habit and wielding a broom as a weapon. While it’s a beautiful game, there are times it really doesn’t know what tone it wants to have. Still, there’s a lot of equipment, and a variety of play styles (some of which are pretty broken for a lot of the game), so it’s worth checking out.
Even if the title card does make it look like one of those “find the hidden object” games from the mid-2000s.
I was working on making dinner today, when an onion I was slicing up slid under my hand, and I ended up doing the knife-equivalent of whacking my thumb with a hammer. For such a relatively small wound, it bled a surprising amount. Which brings us to today’s word.
imbrued, verb – past tense of imbrue, to stain, particularly with blood
Learned from: Bloodstained: Ritual of the Night (Playstation 4, PC, Switch, XBox One, mobile)
Developed by ArtPlay, Wayforward
Published by 505 Games (2019)
When I found my first Imbrued Skull, I thought it was a typo of “imbued.” But the rest of the translation had been pretty solid, and nothing in the item’s description suggested it was imbued with anything (except perhaps blood). So, on a whim I looked it up, and yeah, it’s just a very tongue-in-cheek play on words, considering the game it’s from.
I actually kind of respect that, because while <i>Bloodstained</i> is <i>Castlevania</i> in everything but name, it’s got enough self-awareness to give it a slightly playful identity all its own. Sure, there’s themes of human experimentation, and demonology, and all that, but you’ve also got a bumbling villager who keeps getting lost, despite all your efforts to help him get home, an old lady who just wants to eat all her favorite foods one last time before she dies, and the occasional fourth wall-breaking joke. And somehow, it all works.
What a terrible night to have a bloody hand injury…
Well, two days ago marked the official start of a new era in United States politics. That sounds a bit melodramatic, but the past four years have felt much, much longer. And I know the problems inherent in, and responsible for those four years won’t just go away overnight, but we can hope they were ultimately an aberration. Which brings us to today’s word.
ergodic, adj. – the tendency for a system to even out to a baseline value over time
Learned from: Oxenfree (Playstation 4, Mac, Mobile, PC, Nintendo Switch, XBox One)
Developed by Night School Studio
Published by Night School Studio (2016)
Disclaimer: The definition above is significantly simplified. The exact meaning is rather technical, and seems to vary slightly depending on which dictionary I use to look it up. This is perhaps fitting, considering the term in the game applied to a theory of thermodynamics.
Oxenfree is an interesting horror-themed adventure game. Sort of a sci-fi, coming of age, ghost story…kind of. You play (mostly) as Alex, a girl who gets invited to a party on an abandoned island one summer. Once you’re there, you and your friends accidentally make contact with…something through your portable radio, and end up in a struggle for your lives against the entities on the island. Much like today’s word, this synopsis is over-simplified, but I don’t want to give spoilers, because the narrative really is good, with dialogue choices that seem to matter, and some really neat twists.
Anyway, at one point, you discover the notes of someone who was researching the entities, and it’s in this person’s study that you find, among other things, books on ergodic thermodynamics. You know, just a bit of light reading while your friends are getting possessed, and reality itself is warping around you.
Damn teenagers, always on their radios, opening rifts in space-time…
To say that it’s a stressful time in my country is a criminal understatement. In under two days, we’re going to be ushering in a new president, and while that’s been little more than a formality every other time it’s happened, so long as I’ve been alive, this year is…different. There have already been acts of violence in the past few weeks, and I’m worried something worse is going to happen on inauguration day. On a more personal level, I’m not even going to be home to see it, if something does happen–my job is opening its doors to the public again, starting tomorrow, in a decision that was made rather suddenly. Beyond the anxiety over being stuck at work and potentially missing historic news as it unfolds, I really wish they’d waited until my coworkers and I had gotten the vaccine. All of this brings us to today’s word.
potation, noun – a dring; particularly: an alcoholic drink
Learned from: Utawarerumono: Mask of Deception (Playstation 4, Playstation 3, Playstation Vita, PC)
Developed by Aquaplus
Published by Atlus USA (2017)
I’m generally not big on visual novels. If they offer you choices in dialog or action that affect the story, that helps a bit. If they offer puzzles or combat, that helps more. The Utawarerumono games do offer Fire Emblem style battles, but they’re few and far between, and the narrative portions that make up the bulk of the game are often tedious and hard to suffer through. There’s always a good story there, but it’s always buried under fanservice, mixed attempts at humor, and side events that often contribute nothing to the plot.
Really, the only reason I’ve played two of these games so far, is because the next Dokapon game is a cross-over with this series (for some reason), and I wanted to be familiar with the characters.
One of these characters is Maroro, a court magician with a very…over the top personality. He’s dressed in garish robes and face paint, his mannerisms are downright foppish, and his speech is positively purple. He’s also kind of a sad sack, who always gets taken advantage of by people around him. Following one of these incidents, Maroro ends up at a bar, drowning his worries in potations he probably can’t afford, and pouring his heart out to you in a litany of flowery prose.
Maroro’s kind of insufferable, but it’s hard not to feel a little bad for him.
I think we can all agree, this has been a terrible year. Does anyone even remember that things started off with a huge chunk of Australia being on fire? Or that the rain forests of Brazil followed suit? When practically half the planet is engulfed in flames, and it somehow faded from the public consciousness, you know it’s been an utterly abysmal year. Which brings us to today’s word.
septage, noun – sewage, human waste, especially: the contents of a septic tank
Learned from: Remnant: From the Ashes (Playstation 4, PC, XBox One)
Developed by Gunfire Games
Published by Perfect World Entertainment (2019)
I recently decided to pick this game back up, after close to a year. Back then, I’d been trying to talk some friends into picking it up to play through the campaign together, but they were too focused on Destiny 2, and later The Division 2, to have time for another game. At the time, I was kind of frustrated by this, so I set the game aside, until this past month, when I decided to just try to soldier through it on my own.
This was a mistake.
Remnant is a perfectly fine game, if a bit light on setup/story. The procedurally-generated levels randomize more than just the maps, but also quests, and even bosses…and this is where things fell apart for me. I was playing a long-range character, and the first boss I came to relentlessly charged in, giving me no room to breathe or set things up. Worse, he periodically spawned other enemies that charged in at me…and these guys explode when they get close. It was a nightmare…for one person. And I realized, Remnant is really designed for multiplayer, but the friends I have who are into these sorts of games probably wouldn’t be satisfied with the loot system (enemies don’t drop anything but money and ammo, meaning you’ll never randomly get a better weapon unless you find one on the map…and items don’t reset once you’ve picked something up), or the slow burn it takes to get any cool gear. Faster-paced games have spoiled them.
But, who cares, right? Where’s the word? Well, the loading screens (which I saw a lot of, from dying so much) cycle through item descriptions, mostly for things I never found, because I didn’t get far enough. One of them was some sort of “calling bell,” the description of which described an alien race whose young were incubated in “holy septage” or something like that. I have no idea what these creatures are, or what story significance this has, but it sounds interesting as heck…so I’m a little sad that (at a respectable difficulty setting at least), I’ll probably never experience more of this world. Maybe one of these days I’ll swallow my pride and try again at “normal” or even “easy” difficulty, but that feels wrong, somehow. Right now though, it’s all too frustrating.
Much like this year, and the way my country has handled the pandemic. May 2021 be less shitty.
This is Gorefist, who kept wiping the floor with me. The fact that he sounds like a rejected Rob Liefeld character may be the crappiest thing of all….
December is chock-full of holidays, and regardless of their individual religious connections, there’s a very good reason for that: the winter solstice. During the darkest time of the year, when the days–let alone the nights–are freezing, and light seems to be fading from the world, people needed an excuse to be happy. Even before 2020. Today’s word isn’t the happiest, but it does fit, thematically.
fuliginous, adj. – sooty, smoky, dirty
Learned from: Darkest Dungeon (PC, Mac, mobile, Playstation 4, Playstation Vita, Switch, XBox One)
Developed by Red Hook Studios
Published by Red Hook Studios (2016)
I have a certain fondness for games that are punishingly difficult: Dark Souls and its ilk, the Shin Megami Tensei series, etc. Darkest Dungeon is no exception. Your characters are as likely to go insane from the stress of exploring your family’s estate, as they are to die of actual physical damage. Pathological fears, obsessive compulsions, and strange fixations can cripple them more than any injury or disease. And sometimes when one of them succumbs to this stress, they have some colorful, almost H.P. Lovecraft-level purple prose to accompany it–such as the occultist who cried out about the pull of the “fuliginous abyss” calling to him, or something like that, before he lunged for the clearly evil altar in the middle of the room.
So yeah, your characters will occasionally do things that are outside your control, and those things can sometimes lead to the death of your entire party, like when they activate a ritual to open a rift in time and space, and some tentacled horror picks them apart, one by one. As long as you don’t mind setbacks like that, it’s an incredible game.