Here comes the new boss

It’s always a little surreal for me, when a piece of news takes the world by storm, and I personally end up finding it hard to care less. Nothing against those who do, but when all everyone’s talking about is some British monarch getting married, or some celebrity having a baby, and I’m sitting here with my life not having changed one bit, it’s just…weird. It’s the same thing with the new pope. But since it’s functionally the only piece of news for the day, I figure I may as well use it as a lead in for another word.

zealot, noun – a religious fanatic

Learned from: Diablo II (PC, Mac)

Developed by Blizzard North

Published by Blizzard Entertainment (2000)

Okay, okay, put down the pitchforks and stop building the pyre, because–plot twist–this word is not in any way a direct commentary on the new or previous pope. Francis seemed like a genuinely kind, compassionate person from what little I read about him in the news, and while Leo, the new guy, might get less glowing reviews from the LGBTQ community, he doesn’t sound too bad overall. If nothing else, any prominent figure who pushes back against the policies of the current US government has to have something good going for them. Because honestly, the red hats seem to embody zealotry far more than Pope Leo–his followers might actually hold him to certain standards of conduct.

But enough about real-world cultists; let’s talk Diablo II. Act 3 of the game takes you to a sprawling jungle, filled with ruined temples, sodden caves, and enough dead-ends and switchbacks to make it my least-favorite section simply due to all the backtracking. But amidst all the tribes of poison dart-spitting pygmies and swarms of giant spiders, you’d find bands of crazed followers of…I think he was a fallen paladin, or something? It’s been a pretty long time, but I remember having to cut my way through swathes of zealots at various points, to press forward. That, and the fact that they were about the only things in the entire bloody jungle that weren’t poisonous in some way, shape, or form.

The fact that I have so few solid memories of Act 3 is a testament to how little impact it left on me, despite being one of the bigger parts of the game. But even the bad parts of Diablo II can still be pretty fun…sometimes.

Dimly lit, full of dead-end paths, broken up by rivers that make progress take even longer…I can’t defend this. I’m not in a cult.

Upside down

As I write this, it’s May 2nd, 2025. If you’re in the United States, that means it’s 5/2/25: a number that looks the same if you flip it upside down, at least in certain typefaces, and so long as you ignore the slashes and the first two digits of the year. If you’re in other, saner parts of the world that list the date in a more sensible day/month/year order, then this happened back in February. Sorry, we Americans do a lot of things in the stupidest way possible. Anyway, this brings us to today’s word.

strobogrammatic, adj. – something, as a number, that appears the same upside down as it does right-side up

Learned from: Lorelei and the Laser Eyes (PC, Playstation 4, Playstation 5, Nintendo Switch)

Developed by Simogo

Published by Annapurna Interactive (2024)

I’d always thought that numbers that looked the same upside down were neat–I mean, who didn’t spell out “BOOBIES” on a calculator at some point as a kid? Though in that case, it’s not a true strobogrammatic number, since the result isn’t identical to how it looks right-side up. Or like when we got a verification key fob for one of the stations at work, and I inadvertently read it upside down and got us locked out of the system.

Anyway, Lorelei and the Laser Eyes pulls a lot from real-life escape rooms, being full of number and word puzzles, some of which are strobogrammatic. The game, itself, is…weird. It’s like if you threw Twin Peaks, The Twilight Zone, Clue, and an international film festival into a blender, and topped it with a dash of The King in Yellow. It casts you as an artist(?) called to a remote mansion at the behest of an eccentric filmmaker, who wants to use your talents to create a truly transcendental work of art that may unmake reality itself…maybe.

Or maybe not. It’s a very surreal game that’s open to interpretation nearly every step of the way. I don’t want to say much else, because it’s very much worth playing. It’s a very unique, memorable narrative that stands out among…pretty much anything else out there.

It works with words sometimes, too! Turn this upside down, and it spells “abpa.”

When you boil it down

If you’ve been on the Internet at all this week, I think it’s statistically impossible that you haven’t heard about the Oblivion remaster. I have mixed feelings on it, but the original did teach me some words, so let’s get that out of the way first.

alembic, noun – an obsolete device used in distillation

Learned from: Elder Scrolls IV: Oblivion (PC, XBox 360, Playstation 3, Playstation 5, XBox Series X/S)

Developed by Bethesda Game Studios

Published by Bethesda Softworks (2006, 2025 for the remaster)

Alchemy can be a big part of Elder Scrolls games if you want it to be. You can start with stuffing random toadstools in your mouth, and end up with an entire collection of beakers and tubes to distill more potent tinctures.

There, I’ve got the word out of the way. Now I want to talk about this remaster, starting with the good: It’s more or less an entire remake from the ground up, and it looks fantastic…and it costs $50. In an age where Nintendo is selling remakes of 8 year old games for $80+, this game that’s old enough to vote looks better than the shinier versions of Zelda, undoubtedly took more work, and is selling for at least thirty bucks less. That’s admirable, and I think more people should be talking about it, because it’s selling like hotcakes and it blows Nintendo’s bullshit pricing out of the water.

Unfortunately…it’s selling like hotcakes. Look, the industry is positively drowning in remakes of games we’ve already played. And the hotcakes sales of Oblivion Remastered is only adding weight to that trend. Plus, there are other games coming out–including some very, very good ones this very week–from indie developers who could really use the sales.

Want another RPG? Clair Obscur: Expedition 33 has been incredible, just in the few hours I’ve gotten to play of it. Gorgeous world. Likeable and well-written characters. Engaging combat. Surprising emotional notes. Also $50.

Is horror more your jam? Post Trauma looks to be a decent stab at the Silent Hill formula, and came out the same damn day as Oblivion Remastered. I’ve seen no one talking about it–and yes it’s a different genre, but that doesn’t stop all the attention on the Internet from being on Oblivion. Oh, and it’s only $15, and I’m sure the developers would love to make another sale or two.

Hell, one of the creators behind Hundred Line: Last Defense Academy, a mix of visual novel and turn-based tactical RPG from the minds behind Danganronpa and Zero Escape, has reportedly sunk his life savings into this project. And here comes Oblivion Remastered to possibly drive him into poverty. This is the most expensive, at $60, but also potentially the most distinctive of the three I mentioned.

Look, I’m glad people are enjoying revisiting a game they grew up with, or discovering it for the first time, and I’d never tell them to stop having fun. But I really feel like I need to highlight that other games do exist, that actually have original concepts and fresh ideas. Just…look around at what else is out there? Please? Bethesda doesn’t need your money as much as some of these smaller developers.

Everything old is new again

Pixel graphics! ’80s references across all of popular media! The stock market crashing! Retro is in, baby, and it’s only a matter of time before 3D glasses make a comeback in movie theaters again…assuming theaters survive the streaming wars. But hey, paying way too much to go see a movie in dirty room full of loud people is totally retro too, so maybe there’s hope! Anyway, this all does lead us to today’s word.

anaglyph, noun – an image printed in two different colors overlayed across each other, to give the illusion of being in three dimensions when viewed through special glasses

Learned from: Balatro (PC, Mac, mobile, Playstation 4, Playstation 5, Nintendo Switch, XBox One, XBox Series X/S)

Developed by LocalThunk

Published by Playstack (2024)

Balatro, if you’ve been living under a rock for the past year, or you’re reading this in the future, is a deconstruction of the roguelike deckbuilding genre, where there are no monsters, no dungeons, no trips across the stars–just poker. Your cards are literal playing cards that can be modified in various ways to give more points, generate more money, trigger multiple times, generate other cards, etc. It’s a game that you really have to play to understand its appeal, but it’s simple, addictive, and worth every penny.

As you play and learn winning combos, Balatro offers you ways to up the challenge, from decks that are missing cards, to higher stakes runs that impose restrictions on what you can do. But the further you go, the more you unlock, and beating the game on the “black chip” difficulty unlocks the Anaglyph Deck, which gives you a free double tag whenever you beat the boss blind at the end of an ante. That probably doesn’t mean much if you haven’t played it, but it can be a useful bonus. If you’re lucky.

Once upon a time, these were the coolest thing. I swear.

I don’t think they know about second winter…

Ages ago, comedian and then-anchor at The Daily Show, Lewis Black, came to the town where I’d been going to college in the Upper Peninsula of Michigan to do a stand-up show. My friends and I managed to get tickets for some of the last seats still available, way in the back of the auditorium, but I’m glad we went, because the way he kicked off the show still sticks with me. Not verbatim, but close enough:

“I don’t know if anyone’s told you people, but it’s April! There’s supposed to be birds singing, and flowers blooming, and fucking grass! But I look around here, and everything’s white, and gray, and dead–I want to slit my wrists, just so I can see some color!”

Welcome to da U.P., eh? Which brings us to today’s word.

isochoric, adj. – performed, maintained, or existing under a constant volume

Learned from: The Bazaar (PC, Mac, mobile [soon, as of this writing])

Developed by Tempo

Published by Tempo (2025)

The Bazaar is an interesting mix of Slay the Spire, Backpack Hero, and Team Fight Tactics, that has been devouring my free time since the open beta dropped a few months ago. It’s in full release now, and it’s still free to play if you want to check it out. There are some cosmetic purchases, and some cards you can buy–but those cards will become available for free at the end of their respective seasons, if you don’t mind waiting.

Anyway, you play as one of several heroes (though only Vanessa is available to start; you have to unlock the rest), making their way through the dangerous streets of the titular Bazaar. Vanessa is a pirate, Pygmalien is kinda-sorta a buff orc, Mak is an immortal alchemist, and my personal favorite, Dooley, is a little spherical robot pyromaniac. It’s one of his cards, the Isochoric Freezer, that taught me today’s word, a small item which freezes one of your opponent’s items for a time.

The Bazaar is PvP, but there’s no direct interaction between you and your opponents; if you’re like me, and steer away from multiplayer games in general due to toxic communities, then rest easy. So, you start out with nothing, and get to pick from one or two starting items to begin the match. These might be enchanted cards, or skills, or just extra money (I think; I never pick this option), which usually form the basis of your strategy. Pick a toxic blowfish for Vanessa’s first item, and you’re probably going to go for a poison build; pick the hamster wheel core for Dooley, and you’re probably going to focus on friend cards; etc. There are a ton of different approaches you can take, and since you start from zero each time, it’s fun to experiment.

Rounds are broken up into days, and days into six hours each. You’ll typically get four hours each day to acquire cards, have random events, buy skills and consumables, etc. Midway through the day, you’ll fight a non-player monster, to get XP and usually an item/skill if you win, and at the end of the day you’ll go up against another player, with their own deck layout. The cards in each of your decks activate automatically on cooldowns, so it’s all on you to arrange them in the most efficient way, and hope it’s enough to win. Sure, the RNG can screw you over sometimes, if your opponent has gotten better cards than you, but there’s still a lot of strategizing involved. Ideally, you fight until you’ve beaten 10 other players, but chances are, you’ll lose enough times that you’ll be out of the match before then. Still, it’s a ton of fun, whether you’re playing casual or ranked (ranked earns you chests if you do well enough, which contain cosmetic items and gems you can spend to unlock other heroes and things like that).

I know I’ve rambled a bit here, but The Bazaar really is a blast, and certainly worth checking out for the price point of free.

Guess the month! If you said anything but June, July, or August, you might be right!

I know Mardi Gras was last week, but…

I love it when foreign words officially enter the English dictionary. It shows that language is a fluid, ever-evolving thing, and considering today’s word was added to the Oxford English Dictionary as recently as 2021, it shows that, barring an Idiocracy-style collapse of civilization, that’s not likely to stop anytime soon…even if the probability of that collapse seems to be increasing every year. Anyway, onto today’s word.

mukbang, noun – a livestreamed video wherein the host eats a large quantity of food and chats with viewers

Learned from: Goddess of Victory: Nikke (PC, mobile)

Developed by Shift Up

Published by Level Infinite (2022)

Contrary to some of the other gacha games I’ve featured on here, Nikke is much more par for the course for the genre: You form a team of whatever scantily-clad anime girls the random number generator deems fit to give you, and then set off on a quest to save the world. Though, Nikke does do a few things that help it stand out.

First, the setting is post-apocalyptic instead of fantasy which, while not unique, is a nice change. Second, the gameplay is actually pretty enjoyable; it’s essentially a rail shooter, where your team of girls blasts away at evil robots using various types of guns with their own strengths and weaknesses, occasionally triggering special abilities, and whatnot. And if you get tired of that, there’s always something else to do: Play a tower defense minigame, or try a surprisingly competent Vampire Survivors clone, or a vertical-scrolling shmup (as in the recent Evangelion crossover event). And lastly, there’s the characters, themselves.

Even when you’re not getting familiar faces as guest stars in the crossover events, the girls you can recruit are generally fun and quirky. There’s the “core” group that moves the story along: Rapi, Anis, and Neon, a straight-laced soldier, a jaded tomboy, and an adorkable self-proclaimed spy, respectively. But the side characters can be a lot of fun, too. There’s Drake, the far-too-nice one who wants to be a supervillain; Ether, the mad scientist who just might actually be a supervillain; the gamer trio of Exia, Elegg, and Trony; and Belorta, the foodie who’s fond of playing pranks on people. And more, of course, but it’s Belorta that gives us today’s word.

Your troops will chat with you sometimes, and in one text message I got from Belorta, she tried to set up a mukbang with my character and her friend, Mica. At the time, I thought it was more of an eating competition, but it turns out mukbangs were (and possibly still are?) bizarrely popular spectator events in South Korea. Who knew?

I’m not sure I had a choice in the matter.
Art by Amagasa Nadame.

History repeats itself

Recently, I took part in an episode of the Friends Occasionally Not Disagreeing podcast about our favorite video game soundtracks. It was a nice, nostalgic break from the state of the world today, since a lot of our choices were from games made in a simpler time, when laws still mattered, and people could generally agree that the Russians were the bad guys. The experience also reminded me of a word I’d learned from one of these games, though not the exact context.

hence, adv. – from this point in time

Learned from: Silpheed (Apple IIGS, PC, and a whole slew of Japan-only computer formats)

Developed by Game Arts, Sierra On-Line

Published by Game Arts, Sierra On-Line (1986)

I actually learned several words from this obscure, isometric shooter, which I’m sure I’ll get to later. All I remembered about “hence” was that it was somewhere in the opening cutscene. (And yes, a game from 1986 had an opening cutscene, complete with rudimentary wireframe 3D graphics!) Going back and looking up the entirety of the text, it’s surprisingly poetic, if grammatically questionable, for a game about chasing down a space terrorist who’s stolen a super battleship. Reprinted in its entirety, odd punctuation and all:

…HOW MANY YEARS HENCE SHALL THIS OUR LOFTY SCENE BE ACTED OVER. IN STATES UNBORN AND ACCENTS YET UNKNOWN.

Five-year-old me didn’t really appreciate it, but this was the ’80s equivalent of Fallout 3‘s famous, “War…war never changes.” And its question mark-less question of how many times this story would be retold ended up being prophetic, considering the absurd number of times this archaic, four-decade-old game has been remade: it’s had reimaginings on the Sega CD, PS2, XBox 360, and even Android devices as recently as 2011! That’s quite the pedigree for a title that despite its early foray into 3D graphics, and excellent MIDI soundtrack, seems largely unknown to most people.

I’m glad I wasn’t one of them, because while the other kids had Mario and Zelda, I sunk countless hours into underappreciated gems like Silpheed that performed graphical feats that by all rights, my parents’ Apple IIGS shouldn’t have been capable of.

And I wasn’t kidding about the soundtrack. It’s only about six songs long, but some of them still pop into my head decades later.

I know I’ve said it before, but I also miss box art like this–or, I guess it’s cover art these days, since hardly anything comes in boxes/cases anymore.

So much for context clues

Lately, I’ve been on something of a side-quest in life, to better understand trends that don’t make sense to me: the enduring popularity of isekai light novels; the appeal of free-to-play gacha games; why the majority of the country would vote to re-elect a convicted felon who doesn’t care about anything but his own material wealth. It’s the middle one of those three things that brings us to today’s word.

mancozeb, noun – an organometallic fungicide humans apply on plants

Learned from: Reverse: 1999 (PC, mobile)

Developed by Bluepoch

Published by Bluepoch (2023)

Apologies for the weird phrasing in the definition, but as you can see from the screenshot below, that is the verbatim definition the game, itself, gives the player. One of the characters ends up getting poisoned after a fight, and another member of the party who specializes in potions, starts rattling off a list of ingredients she’ll need to try and heal him–to which he replies that he’d probably be better off with some mancozeb. It’s worth noting that the poisoned character in question is a floating apple wearing a shirt collar and tie…Reverse:1999 is a weird game.

I’m only in Act II so far, so I don’t know how this all shapes up. The story so far though, involves an event called the Storm that happened right at the end of 1999, causing time to lurch backwards, and erasing anyone caught in the incident. But now other Storms are hitting other points in history, particularly around times of social turmoil: the civil rights movement of the ’60s, the stock market crash that kicked off the great depression in 1929, etc. In the midst of all this are various factions of arcanists–people (and other things) with magical abilities–fighting for their own ends, or just to survive. And since this is a gacha game, you’ll end up with a team of characters from across large swathes of history, from Victorian necromancers; to futuristic space rangers; to quasi-historical figures like proclaimed time traveler, John Titor; to possessed radios; to the metaphysical manifestation of rabies; to a floating sentient apple. It’s a bizarre, wild setup, and while it doesn’t always make the most sense (not helped by the occasionally spotty translation), it’s actually one of the best games I’ve played in this genre.

A lot of it has to do with the gameplay–it’s the only gacha I’ve stumbled across that uses a turn-based card battle system, similar to Slay the Spire, and that sort of thing is just my jam. Plus, the art is gorgeous, opting for a more painted look than your standard cel-shaded anime style, which really sets it apart. And so far at least, there’s surprisingly little fanservice; I don’t mind that sort of thing by any means, but I do feel that its absence here is noteworthy. Especially since Reverse: 1999 manages to stand on its own without using T&A as a crutch. It’s a game that deserves more recognition, so if you’re intrigued by the concept and don’t mind being a little confused along the way, it’s well-worth checking out. And it’s not like they paid me to say any of this; I’ve just really been enjoying my time with this one so far.

Sonetto, in the center here, is one of the main characters. In any other gacha, she’s probably have at least two more cup sizes, and two fewer layers of clothing.

Nailed it

It was very slow at work today, and the topic of conversation got around to a box of nails that had been strewn across a busy roundabout on the edge of town. It’s not clear whether it was scattered maliciously, or fell out of a truck bed, or what, but the ice on the roads this time of year is bad enough without throwing sharp metal hazards into the mix. Which brings us to today’s word.

caltrop, noun – a sharp, metal instrument designed to cause injury and/or impede movement

Learned from: Team Fortress Classic (PC, Mac)

Developed by Valve

Published by Sierra Studios (1999)

Believe it or not, back before Valve just ran the world’s most successful digital games distribution platform, they actually made games, themselves. Pepperidge Farm remembers. Though I guess I can’t really make that joke for much longer, considering they’ve had Deadlock in development for awhile now.

Anyway, Team Fortress Classic was a mod for Half-Life, based on a mod for the original Quake. But it was developed in-house, back when teams would make more content for games that weren’t called No Man’s Sky, and distribute them for free to people who’d already bought the base product. Pepperidge Farms remembers that, too.

You’re probably more familiar with the standalone sequel, Team Fortress 2, but TFC was a beacon of creativity in an FPS multiplayer landscape that was almost entirely variants of standard deathmatch modes at the time. The game was entirely based on one team vs another, and had a variety of objectives depending on the map. It might be capture the flag, or defending an area, or even one team escorting a (mostly) defenseless third party across the map, while the other team tried to assassinate them. You might be trying to fight your way to a safe room and flood the map with poison gas, or initiate (or prevent!) a nuclear missile launch. Fantastic stuff, when most alternatives were just shooting other players with rockets.

And man, did the game emphasize teamwork, because there were 9 character classes you could choose from. Engineers who built turrets and provided armor, spies who could look like enemy players, medics who fared about as well as healers ever do in multiplayer games–team composition really mattered. And then there were the scouts, who moved faster, and had their grenades replaced with caltrops, to try and control the movement of the enemy team. I have a lot of fond memories of the innumerable hours I sunk into this game over my parents’ dial-up connection.

Believe me, this looked a lot more impressive in 1999…

Always look for the humour

We are certainly living through interesting times–in the Chinese curse sense of the term–here in the US. It’s barely been a week into the new administration, and from one day to the next, you can pick a random group of people, and there’s a good chance that the status of their employment, healthcare, liberty, etc. will be anything but certain. Entire swathes of our society are already being reworked, and by this time next year, our cars are probably going to be running on coal, and doctors are going to be relegated to diagnosing illnesses as imbalances of the four humours. Which brings us to today’s word.

splenetic, adj. – spiteful, ill-tempered, or melancholic

Learned from: Astrologaster (PC, Mac, mobile, Nintendo Switch)

Developed by Nyamyam

Published by Nyamyam (2019)

Astrologaster is an odd little adventure game, where you play as a freelance physician in Elizabethan England, who believes that superior medical treatment can be provided by consulting the stars. You go through the story meeting various (sometimes famous and powerful) clients, listening to their complaints and symptoms, and after consulting your star charts, offering what astrology claims is the proper diagnosis and cure, like prescribing cherries to a particularly splenetic individual…or warning them away from cherries; I don’t exactly remember what the stars said, but I remember cherries were involved in the consultation.

Along the way, you can lie and try to screw over clients you don’t like, have love affairs, dodge draconian regulations, try to get rich by nefarious means, and more. Your character isn’t a particularly good person, as you come to learn over time (spoilers), and my main gripe with the game is that you have very little say in this. As far as I can tell, certain events play out regardless of what you do, and whether you’d want your character to act in certain ways or not. Still, it’s an interesting, and quite different narrative adventure game, and worth a look if you can find it on sale.

If nothing else, it’s funny to diagnose someone with the plague, and tell them their only hope lies in daily enemas of honey and prune juice or whatever.