The “N” is for “Nowledge”

As we still live in the vicinity of our old alma mater, my in-laws tend to get season tickets for hockey, for themselves, my wife, and I. It’s a way to stay connected to where we went to college, and oftentimes, the team is at least halfway decent. This season…is not one of those times. It’s a rebuilding year, sure (the team is mostly incoming freshmen), but our record is still pretty abysmal. Which, in a roundabout way, brings us to today’s word.

sieve, noun – a utensil used for straining liquid out of a substance

Learned from: Betrayal at Krondor (PC)

Developed by Dynamix

Published by Sierra On-Line (1993)

As with any sports team, there are a variety of traditions and in-jokes associated with the NMU Wildcats. There’s the, er…glowing endorsement of the university as a whole, in the title of this post; shouting “And Tech still sucks” when there’s one minute to go in a period; and most pertinent, chanting “Sieve!” and pointing at the other team’s goalie, whenever we score a goal.

In a recent game, we were actually doing pretty well for a change, so there was ample opportunity to do this chant. Which was actually pretty invigorating…until a college-age girl a row or two back loudly asked her friends “What does it mean when we shout ‘sieve’ after we score?” I mean, okay, if you’re not thinking about it, it might take awhile for you to come to the realization that it means their goalie is full of holes, and lets everything through. But as this girl’s friends stumbled over the explanation (and my wife turned around to spell it out), I came to the mortifying conclusion that these adults, who presumably had made it through 12 years of basic schooling and were now shelling out tens of thousands of dollars each semester for college…didn’t know what a sieve even was.

Granted, growing up, I think we usually just called them “strainers” in my house, but I still knew this word long before I was old enough to vote.

So, you’re probably asking how this all fits in with Betrayal at Krondor. Is it a cooking RPG? Because I’ve certainly played a few of those (Battle Chef Brigade, the Atelier series, to some extent). But no, Krondor was an open-world, standard fantasy RPG, trying to compete with the likes of The Elder Scrolls: Daggerfall, and generally falling short, as people actually remember Daggerfall.

I gather the game was based on the Riftwar novels, by Raymond E. Feist, though I’ve never read them, so I can’t say how it connects. Which also might explain why I don’t remember much about the plot–plus, I got the game for free, when Sierra was having some sort of giveaway for some reason.

I do remember a few choice things about Krondor though: First, it was surprisingly hands-on with some of its mechanics. In a lot of games, you might find a book about stealth, that your character reads and gets a stat boost–here, you can have someone teach you some tricks…and they actually teach you. I still remember the instructions to step with your heel, and smoothly pivot your foot down along the outside of the arch, so that you don’t step too firmly on the ground. A really cool touch, with unexpectedly real-world applications.

The other thing I remember is the chests. Rather than relying on just a lockpicking skill, or anything like that, many of the chests in Krondor were sealed with words. They’d have anywhere from 3 to 5 (possibly more) tumblers with various letters on them, and when you had them spell the right word, the chest would open. And that word might be the name of an important NPC or a place, and there might be clues around the chest. Or it might be a simple word like “sieve.” It was neat and different, and it clearly stuck with me more than most of the rest of the game.

I didn’t even realize how cool the box art was until today; like I said, Sierra was giving this away as a free download for some reason. But look at this!

Hey, whatever helps you get through the day

Well, 2025 is here, and I’m actually going to give a bit more focus to my New Year’s resolutions than normal, because that’s at least something to distract me from, well *gestures broadly*. One of those resolutions is overcoming my backlog paralysis by having friends help me choose which games to play next with random numbers. And wouldn’t you know it? The first game I landed on ended up teaching me a word or two already; and perhaps a more drastic way of escaping reality. Which brings us to today’s word.

entheogenic, adj. – hallucinogenic, psychoactive

Learned from: Darkness Within: In Pursuit of Loath Nolder (PC)

Developed by Zoetrope Interactive

Published by Iceberg Interactive (formerly: Lighthouse Interactive) (2007)

Darkness Within is Myst-style point & click adventure game with an emphasis on Lovecraftian horror, before Lovecraftian horror became all the rage. You play as a police detective on the trail of a man named Loath Nolder (yes, seriously), a private eye, who’s suspected of murder. During your investigation of the victim’s house, you discover that he was into some weird stuff: exotic drugs, mystic rites, bizarre local folklore, etc. I personally also learned that it was apparently somewhat common for people to have wells inside their homes in the 19th century (a discovery I’m simultaneously relieved and a little disappointed not to have made in my own house, which is rather old).

I’m not finished with it yet, as the year is still young, but so far Darkness Within is a fairly standard adventure game, with graphics that would’ve been decent at the time, and at least one gameplay feature I’ve never seen before.

As is common with games of this type, there’s a lot of reading to do: newspaper clippings, journals, notes, police reports, etc. But here, there’s a mechanic that has you underlining pertinent information in these documents to find leads and clues. The problem (if you’re playing on the hardest difficulty, like I am), is that there’s an awful lot to read through, and it’s not always clear what you should be underlining–or if there’s anything in a passage worth underlining at all. Add to that, the fact that you can’t take certain papers with you, and it leads to a fair amount of backtracking and frustration, as you underline something about strange statues that seem almost alive, only to have the game tell you, “Nothing particularly interesting.” I could lower the difficulty, sure, but we’ll see how much of a roadblock this ends up being.

7 seems a bit young for something like this. Not for any explicit content (so far), but I can’t imagine kids’ attention spans back in 2007 were that much longer. This game is a slow burn.

Hit me with your best shot

It’s Thanksgiving here in the US, which means long hours in the kitchen, eating enough calories to feed a small, third-world country for a week, and then burning all those calories doing everything humanly possible to avoid uncomfortable political arguments with family members. Especially this year. But aside from dodging uncomfortable topics, the centerpiece of the meal is turkey. Usually just bought from the store, you can get permits to hunt them in some areas. Which brings us to today’s word.

blunderbuss, noun – a large-bore firearm, precursor to the modern shotgun

Learned from: American McGee’s Alice (PC, Mac)

Developed by Rogue Entertainment

Published by Electronic Arts (2000)

Playing this, I had no real idea who American McGee was. Apparently he worked on the Doom and Quake series, but the only name I really knew from id Sofware was John Carmack. At any rate, the idea of a twisted, grimdark take on Alice in Wonderland, imagined as a third-person action game was enough to hook me, regardless of who this guy was.

American McGee’s Alice takes place years after the books, with Alice in an insane asylum, the only survivor of a house fire that awakened her from her earlier dreams of being in Wonderland. Perhaps as a psychological break, she finds herself beckoned back through the looking-glass to save Wonderland from the Queen of Hearts’ machinations. Like I said, pretty grim.

The gameplay however, was a lot of fun. The environments were colorful, the platforming was well-designed, the enemies were all dark versions of classic characters, and there was a nice variety of tools with which to dispatch them. Alice’s primary weapon was a knife, but there were more series-specific weapons like playing cards and a croquet mallet shaped like a flamingo. Then there was the blunderbuss.

This was the strongest weapon in the game, but it only fired one shot. I don’t remember if it took forever to reload, or if ammo was incredibly scarce, or both, but it would kill most enemies in one hit. And like everything else in this game, it was hyper-stylized, with a barrel that flared out at the end to comic proportions, as if you were shooting buckshot out of a gramophone.

Happy Thanksgiving. Just remember not to give any table scraps to your cat–no matter how emaciated he might look.

Always the odd one out

When I first began writing this blog, I hadn’t really intended to ever really get political; I just wanted to have a nice little corner of the Internet, where I could educate people a little bit, and ideally make them laugh in the process. But those are both things which seem anathema to the incoming administration, given their version of humor is coldhearted and cruel, and they’re planning on dismantling the Department of Education, and probably replacing it with a system where the only correct answer on any given test question is “Jesus.” If they aren’t already, education and entertainment will soon be inherently political acts by default. Which, in a roundabout way, brings us to today’s word.

theotropic, adj. – tending towards religion

Learned from: Snowbreak: Containment Zone (PC, mobile)

Developed by Seasun Games PTE. LTD.

Published by Seasun Games PTE. LTD. (2023)

For a time, my curiosity got the better of me, and I decided to try out a few gacha games, to see what all the hype was about. Sadly, none of them held my interest for more than a week. Snowbreak seemed like it might be an exception at first, with gameplay that was more a third-person shooter than an action beat ’em up, but the shine wore off pretty quickly–the fact that character voices would randomly change languages, with no way to set them back, certainly didn’t help.

The story is a convoluted sci-fi yarn centering around Titans that have been wreaking havoc on humanity, and the handful of superpowered sexy ladies (because, of course) who are fighting against them. Your character gets wrapped up in all this after being exposed to a toxic substance called Titagen (I think), which instead of killing him, alters his brain chemistry and growing theotropic nerves in his grey matter that…you know, I don’t even know. The whole thing ends up being a justification to have your sexy female operatives run around disappointingly tiny environments, shooting cannon fodder enemies, and fighting the occasional bullet-spongy boss.

If the levels weren’t so small, or there was more to do between lengthy infodumps and spinning for loot boxes, I might’ve given Snowbreak more of a chance. Alas, it didn’t do anything to make itself more compelling than the other games I tried in this genre, so I’ll never know if all the terms appropriated from Norse mythology ever solidify into a coherent plot.

But hey, at least it’s free. If your backlog is smaller than mine, you might find this one more worthwhile.

The times, they are a-changing.

So, it’s been a pretty momentous week. But one of the least-seismic, and perhaps best developments is the mass exodus of users from Twitter. Sorry, Elon, nobody is going to call it X. That platform has been a cesspool for awhile now, and I don’t think I’ve used it since WordPress removed their auto-post integration, but the recent TOS change, saying anything you post can be used to train AI…well, that’s actually been kind of great, because it’s made people realize there are other options out there.

All of this is to say, I’m now on Bluesky Social: brainrotblog.bsky.social

Also, this brings us to today’s word.

climacteric, adj. – constituting or related to a major event or critical period

Learned from: Mass Effect 2 (Playstation 3, PC, XBox 360)

Developed by Bioware

Published by Electronic Arts (2010)

The Mass Effect games fall into the same category of RPGs as your Fallouts, your Elder Scrolls, and even your Genshin Impacts, in that there is a metric boatload of in-game lore to read through, if you’re so inclined. You could easily just ignore the plot for an hour or two, kick back, and read through piles of data logs about anything from the Reapers, to the complex interrelations between the Hanar and the Drell, to the centuries-long life cycles of the Asari. I think it was the latter where I first saw climacteric, in relation to when Asari reach adulthood, or something. (It’s been quite a long time since I’ve played this series; I should fix that.)

Fun bonus fact: Climacteric is also a noun, meaning a major event or critical period. This also makes it one of my least-favorite words, right up there with “chiropractic.” Some people hate the word “moist.” I hate nouns that end in -ic. It’s like saying, “I’m going to study scientific.” There’s nothing about that that sounds right.

“Liara is aesthetic.” You see what I mean? It’s just wrong!

Come together

Hey, it’s been awhile. Sorry about that. Life’s been kind of crazy lately, but what happened last night really takes the cake. I’m not going to make this post overly political, but it’s undeniable that in the aftermath of the 2024 US election cycle, a lot of people are feeling lost, angry, scared, confused, etc. It really does seem that our political system is fully off the rails, and in times like that, I think the only thing any of us can do is refocus. Concentrate on yourself, and the people closest to you: your friends, family, neighbors, and try to do what you can to make their lives better, as well as your own. In this case, I count whatever small audience I have for this blog as part of that–and neither education nor entertainment are ever a bad thing. If nothing else, it’s a lot better than getting swept up in an endless wave of negativity.

And, in a very tangential way, that brings us to today’s word.

pool, verb – to aggregate things into a common supply

Learned from: Advanced Dungeons & Dragons: Champions of Krynn (Apple II, Amiga, Commodore 64, PC)

Developed by Strategic Simulations, Inc.

Published by Strategic Simulations, Inc. (1990)

Champions of Krynn played by old school, 2nd Edition D&D rules, where a lower armor class was a better armor class, you had to visit a trainer/mentor to level up, and I’m pretty sure they included encumbrance, where carrying too much incurred severe penalties. This, if memory serves, included money. Because metal coins get pretty heavy after awhile.

Enter the pool option, after combat. Selecting this would combine all the various bits of copper, silver, gold, etc. dropped by enemies into one big pile, which you could then disperse to your individual party members as you saw fit, without having to do quite so much math.

Small concessions like that, automatically assigning XP, and calculating THAC0 for you made the game somewhat more accessible for a seven-year-old than the tabletop version, but it was still a pretty dense game. I don’t think I ever did beat it, but it was still my first real introduction to the hobby of tabletop roleplaying games–a hobby which I hold near and dear to my heart to this day.

And on that note, if you’re struggling with current events, there might be no better time to try out the hobby for yourself and your friends. If fantasy isn’t your thing, there are systems out there that tackle sci-fi, horror, the wild west (with or without zombies and such), or even where you play as a crack team of vampire commandos on a mission to drain Hitler’s blood during WWII. If this world sucks, there’s nothing wrong with finding solace in another one.

Tabletop RPGs really do offer something for everyone.

Jinkies

The 1990s were an interesting time in the United States. The “Satanic Panic” of the ’80s was dying down, but panic over AIDS and street crime was kicking into high gear. Sleeping with an intern was somehow enough to trigger impeachment hearings for a sitting president. The “war on drugs” was unironically going full-steam ahead, and even before the “war on terror” kicked off, the military was beginning to dabble in wars–excuse me, “military operations”–for oil. And despite all the chaos and absurdity of that decade, looking back at it, those were simpler times. Which brings us to today’s word.

jink, verb – to abruptly change direction

Learned from: Desert Strike (Genesis, Amiga, Game Boy, Game Gear, Atari Lynx, Mac, PC, Super Nintendo, PSP)

Developed by Electronic Arts, Foresight New Media (PC version), Ocean Software (Game Boy version)

Published by Electronic Arts (1992)

Operation Desert Storm, the quick assault on Iraq after they invaded Kuwait, was the first thing approaching a war that kids in the ’90s were really exposed to, and to say that it captured the public consciousness is an understatement. I mean, just look at how many platforms this hastily-coded game released on. Still, despite capitalizing on a contemporary, real-world conflict, Desert Strike created a splash (and several sequels) for good reason.

First, it was different from pretty much everything else on the console market at the time, with impressively large maps and complete freedom of movement. Desert Strike wasn’t really a shmup; it was slower-paced, the levels didn’t auto-scroll, and you could move your helicopter forward, back, left and right, and even jink on a dime to try and dodge projectiles. Add in a decent array of weapons and enemy vehicles, and the experience was really quite memorable.

I couldn’t really see something like this getting released today, for a variety of reasons: the problematic game-ification of a questionable military assault; giving the leader of a fictitious Middle Eastern country the name “Kilbaba”; etc. But like I said, simpler times.

Also, back then we used to at least pretend we were fighting against tyranny…

Hope you enjoy the series finale

It’s July 4th (Independence Day, for those of you outside the US), as I write this, and I find myself in a rather melancholy state of mind. This has always been one of my least-favorite holidays to begin with–it’s loud, the events are always crowded, and most of the festivities take place outside during the hottest stretch of the year–but given recent events, I feel like there isn’t much reason to celebrate at all. Er…I mean, everything is totally fine here, and we definitely haven’t just handed the president the powers of a king, which the felonious maniac whose cult will probably elect him in November will wield to punish any opposition once he’s back in office, and never abdicate the throne. Everything is great. Just great. How are you? Let’s talk about eagles.

eyrie, noun – an eagle’s nest

Learned from: Shivers (PC, Mac)

Developed by Sierra On-Line

Published by Sierra On-Line (1995)

I really kind of miss Sierra On-Line. You could argue that their adventure games weren’t as polished as the ones made by Lucas Arts (also RIP), but man, were they memorable. Take Shivers, for example. The game starts with you, a teenager, being dared to spend the night inside Professor Windlenot’s Museum of the Strange and Unusual–a Ripley’s Believe It or Not type of place, that never finished construction after the eponymous Prof. Windlenot disappeared under mysterious circumstances. Being that it was abandoned, you have to get creative about finding a way in, and once you’re inside, you find yourself trapped with the evil spirits from one of the exhibits that likely killed the professor. From there, it’s a struggle for survival as you make your way through all the weird (sometimes cursed) stuff Windlenot collected over the years, searching for a way to contain the spirits and get out alive.

Part of the fun of Shivers was never quite knowing what you’d find in the next room. You’ll go from exhibits about torture devices, to ancient Egypt, to an entire section devoted to optical illusions, to strange things found in nature–like the world’s biggest eyrie. As I remember, it takes up most of the room it’s in, and I was always worried something was going to reach/jump out from inside it, as I edged my way around its massive bulk. But it was just one memorable scene from a game that was full of them. Sure, it’s a bit dated at this point, but it’s still worth a play.

And, it’s like six bucks on GOG.com: https://www.gog.com/en/game/shivers

Not quite eating crow…

In my neck of the woods, there’s a restaurant chain called Culver’s, famous for their “concrete mixers” (custard shakes), and burgers billed as “butter burgers.” Delicious, but probably even more horrible for you than your average fast food burger, which is saying something. That said, I always assumed that the chain was just named after someone–and it is. But it turns out “culver” is also an actual word, and now that I know what it means, I’ll never be able to look at the restaurant the same way again…

culver, noun – a dove or pigeon

Learned from: Elden Ring (PC, Playstation 4, Playstation 5, XBox One, XBox Series X/S)

Developed by FromSoftware

Published by Bandai Namco Entertainment (2022)

FromSoftware games are known for being punishingly difficult, but also pretty dang weird sometimes. Case in point: Rennala, one of the main bosses of Elden Ring. When you first face her, she’s floating in the air, surrounded by a horde of half-formed…daughters, I guess? And she’s cradling something in her arms, cooing at it and calling it her “little culver.” It’s hard to really make out just what it is at first, but the whole situation is a bit creepy.

Regardless, I now have the irrevocable connotation that there’s a fast food chain that’s essentially called “Pigeon’s.” And I want to note, I in no way mean this to imply that Culver’s serves burgers made from pigeon meat (AKA: squab, so you’re getting a two-fer, today!). It’s just an unfortunate, and kind of amusing coincidence that their name happens to have another meaning.

KFC, however, I have my doubts about. (Pardon the AI art)

Rude awakening

For awhile, my cat had a habit of poking around in my closet at night when she got bored. There’s no door on it, just a curtain that she can easily get through, and she sometimes makes a lot of noise, messing around with the stuff I have stashed there. So, I recently stacked some boxes in front, to keep her out, which worked…for awhile. The other night, she somehow clambered her way over them, and woke me up. I get up, turn on the light in there, and as soon as she saw me, she seemed to know she’d done something wrong and tried to get out…and got stuck between one of the boxes and the doorframe. When I reached over to shift the box, she panicked, and in her flailing of paws, she tore several large gashes in my leg. Which brings us to today’s word.

laceration, noun – a rough cut or tear with ragged edges

Learned from: Half-Life (PC, Mac, Playstation 2)

Developed by Valve

Published by Sierra Studios (1998, PS2 version in 2001)

Remember back when Valve made games? Pepperidge Farms remembers. And honestly, Half-Life and Diablo were the main titles that got me into PC gaming back in the ’90s. While the roguelike nature of Diablo scratched my itch for fantasy, Half-Life just looked so much better than anything else in its genre. I’d played Wolfenstein 3D a little at a friend’s house, and Doom on my 32X (arguably the worst way to play it, since it wasn’t even the whole game), and they were fun, but Half-Life looked to be doing something different; it actually wanted to tell a story, with characters, and set pieces, and weapons located in places that made sense, rather than just floating around in the air.

I devoured every article and preview of this game I could get my hands on, leading up to its release, and when I finally got my hands on it, I wasn’t disappointed. From the opening, in-game credit sequence, to the unfortunate amount of platforming during the climax in Xen, I was engaged, making my way through hallways filled with hostile soldiers and three-armed aliens that shoot lightning. And all the while, my constant companion was the voice in my HEV (Hazardous Environment) suit, giving me constant updates on just how badly beaten up I was, from suffering minor lacerations to being dosed with high levels of radiation. Sure, in the end it all added up to how much health I had left, but it felt so much more immersive.

And after that early morning run-in with my cat, I can confidently say she’d give any headcrab zombie a run for its money.

This is Anji. Don’t let her coyness fool you; she is sharp.